Neverwinter Nights 2 Thieves-Guild.Net
Last Shout - Posted by: cal1s - Thursday, 10 May 2012 01:57
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SoZ Heritage Feats

Heritage Feats

Heritage feats are only accessible if either the Fey Heritage or Fiendish Heritage feat is taken at first level.

   Fey Heritage

You are descended from creatures native to the fey realms. You are naturally resistant to the most common effects produced by your ancestors.

Feat Code: 2180
Prerequisite:  Can only take this feat at 1st level, Nonlawful Alignment
Effects: +3 bonus to Will saves against enchantments.


   Fey Legacy

The magical powers of your ancestors manifest in you.

Feat Code: 2181
Prerequisite:  Nonlawful alignment, Fey Heritage, 9th level
Effects:  You gain the confusion spell-like ability, usable three times per day. Your caster level equals your character level.


   Fey Power

Your fey heritage augments the power of certain types of magic.

Feat Code: 2182
Prerequisite:  Nonlawful alignment,
Effects: Your caster level and save DCs for enchantment spells and warlock invocations increase by 1.


 Fey Presence

You share your ancestors’ knack for playing tricks on the minds of others.

Feat Code: 2183
Prerequisite:  Nonlawful alignment, Fey Heritage, 6th level
Effects: You gain the deep slumber spell-like ability, usable three times per day . Your caster level equals your character level.


   Fey Skin

Your fey heritage guards you against all weapons except those crafted from the dreaded cold iron.

Feat Code: 2184
Prerequisite:  Nonlawful alignment, Fey Heritage
Effects: You gain damage reduction (overcome by cold iron) equal to 1 + the number of feats you have that list Fey Heritage as a prerequisite (including such feats that you take after gaining this one). For example, if you have Fey Skin and Fey Presence, you would have damage reduction 3/cold iron. This value stacks with any similar damage reduction you might have, but not from other sources, such as spells or magic items.


   Fiendish Heritage

You are descended from creatures native to the Lower Planes. You share some of your ancestors’ natural resistance to poison, and you are resistant to the magic of good foes.

Feat Code: 2185
Prerequisite:  Can only take this feat at 1st level, Non-good alignment
Effects: You gain a +4 bonus on Fortitude saving throws against poison. You also gain a +1 bonus on saving throws against spells or other effects produced by good creatures.


   Fiendish Legacy

The magical powers of your fiendish ancestors manifest in you.

Feat Code: 2186
Prerequisite:  Fiendish Heritage, 9th level
Effects: You gain the summon monster v spell-like ability, usable three times per day. Your caster level equals your character level.


   Fiendish Power

Your fiendish heritage augments the power of certain types of magic.

Feat Code: 2187
Prerequisite:  Non-good alignment, Fiendish Heritage
Effects:  Your caster level and save DCs for evil spells and warlock invocations increase by 1.


   Fiendish Presence

You share your ancestors’ knack for playing tricks on the minds of others.

Feat Code: 2188
Prerequisite:  Non-good alignment, Fiendish Heritage, 6th level
Effects: You gain the Fear spell-like ability, usable two times per day. Your caster level equals your character level.


   Fiendish Resistance

Your bloodline inures you against corrosion and fire.

Feat Code: 2189
Prerequisite:  Non-good alignment, Fiendish Heritage
You gain resistance to acid and fire equal to three times the number of feats you have that list Fiendish Heritage as a prerequisite (including such feats that you take after gaining this one). These values stack with any resistance to acid or fire you might have from your type, subtype, race, or class, but not from other sources, such as spells or magic items.

 

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