Trading allows your party to earn gold by trading goods between the towns and cities on the Overland Map. At its most basic level, trading allows your party to earn a profit by buying goods where they are relatively cheap, and then selling them where they are expensive. Trade Bars are the resource your party uses to complete transactions. Your party can carry as many trade bars as they like, and can return to your Merchant HQ at any time to cash them in. You receive a set amount of gold per trade bar you cash in.
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There are three types of raw goods available for purchase and sale at any town with a Market:
Ore - Ore is cheapest in places where it is mined. Trading Ore provides the highest profit per cargo space, but the lowest profit per bar. Ore can also be used to craft metallic weapons and armor.
Lumber - Lumber is cheapest in places where it is logged. Trading Lumber provides a middle ground between profit per cargo space and profit per bar. Lumber is used to craft bows and some shields.
Skins - Trading Skins provides the highest profit per bar invested, but the lowest profit per cargo space. Skins can also be used to craft boots, cloaks and other articles of clothing.
Your party will be limited to a carrying capacity of 10 units total of any type of resource, raw or rare while on the Samarach map. Once you reach the Sword Coast, your carrying capacity will be increased to 15 units.
Location
Size
Ore
Timber
Skins
Conyberry
Village
15
6
5
Highcliff
Town
6
12
5
Leilon
Town
6
12
5
New Leaf
Village
9
3
3
Phandalin
Village
9
6
1
Port Llast
Town
15
6
5
ThunderTree
Village
9
3
3
West Harbour
Village
9
6
3
Table 1: Raw resource prices and availability by location
Because the prices offered on Samarrach do not vary from town to town, it is NOT possible to earn a profit while trading between the towns of Samarrach. I could have sworn that before the v1.21 patch the prices in Samarrach varied between the towns of Rassatan, Torich and Taurin however, which did allow me to create a small cache of trade bars before I left for the Sword Coast.
Rare Resources
While adventuring, your party will encounter Rare Resource nodes. Once your party completes the steps necessary to make the node available or when you discover a new node, you can return to the nearest town and inform that town’s Provisioner. At this point, the town will pay you for your services, and that town will begin selling the associated Rare Resource.
Rare Resources are carried in your caravan like other goods. In addition to fetching a high price at some markets, you can use them to upgrade your Merchant HQ, complete quests, and craft unique weapons and armor. A complete list of rare resources available by location can be seen in table 2 below. Rare and Raw resources do NOT show up in your party's inventory as ingots. Instead click on the little wagon on you character sheet and an inventory screen will open showing you what you are carrying.
Location
Size
Rare Resource
Conyberry
Village
Darksteel - 50
Highcliff
Town
Mithral - 200
Leilon
Town
Adamantine - 300
New Leaf
Village
Zalantar - 70
Phandalin
Village
Cold Iron - 40
Port Llast
Town
Ivory - 200
ThunderTree
Village
Zalantar - 70
West Harbour
Village
Mead* - 45 / 20
Table 2: Rare Resource Availability and Prices by Location (Sword Coast only)
Your party can use their resource carrying capacity to buy rare resources in one town and sell them at a higher price in another town. A complete list of prices paid for rare resources in all towns on the sword coast can be seen in table 3 below. Note: Prices indicated in BLUE represent the towns where rare resources originate from. It is not possible to make a profit on Darksteel, Ivory, Mithral or Adamantine by buying and selling at towns unless you find the resources on the overland map.
Note: There is a bug with shipping Rare Resources to Crossroad Keep. See the known issues section for details.
Location
C Iron
D Steel
Mithral
Adam
Zal
H Mead
D Mead
Ivory
Conyberry
40
50
80
50
70
45
20
100
Highcliff
80
50
200
300
130
80
60
200
Leilon
80
50
200
300
130
80
60
200
New Leaf
40
50
80
50
70
45
20
100
Phandalin
40
50
80
50
70
45
20
100
Port Llast
80
50
200
300
130
80
60
200
Thundertree
40
50
80
50
70
45
20
100
West Harbour
40
50
80
50
70
45
20
100
Table 3: Prices Paid for Rare Resources by Location (Sword Coast only)
Trading in Cities and Towns
Trading Goods
You primarily conduct trading in the towns and cities on the Overland Map at the Market, where you can buy and sell Trade Goods and Rare Goods. When you visit a Market within a town, it opens the Market interface which allows you to sell resources from your party inventory to the town, and buy other resources in their place.
Location
Size
Ore
Timber
Skins
Rare Resource
Conyberry
Village
15
6
5
Darksteel - 50
Highcliff
Town
6
12
5
Mithral - 200
Leilon
Town
6
12
5
Adamantine - 300
New Leaf
Village
9
3
3
Zalantar - 70
Phandalin
Village
9
6
1
Cold Iron - 40
Port Llast
Town
15
6
5
Ivory - 200
ThunderTree
Village
9
3
3
Zalantar - 70
West Harbour
Village
9
6
3
Mead* - 45 / 20
Table 4: All Resource Availability and Prices by Location (Sword Coast only)
Trading Posts
If you meet the requirements, your party can also establish a Trading Post in some towns and cities to generate a steady stream of monthly income.
The cost in trade bars and resources to establish a trading post varies from town to town as detailed in table 5 below. The Trading Post in Neverwinter is available for purchase thru a dialog option with Sir Nevalle. We suggest you accept the offer to buy it at the first opportunity as the offer may not be available a second time.
Town
Trade Bars
Resource Needed
Associated Quest ?
Conyberry
500
Skins - 10
Parrum Rock
Highcliff
100
Timber - 5
No
Leilon
300
Skins - 5
No
Neverwinter
800
None
No
New Leaf
800
Ore - 10
Forktongue Bandits
Phandalin
200
Ore - 5
Reclaim the Cold Iron mine
Port Llast
100
Ore - 5
Under New Management
ThunderTree
100
Ore - 5
No
West Harbour
100
Ore - 5
Rescue Tarmas
Table 5: Costs to establish Trading Posts
Trade Caravans
You can set up trade caravans to travel between cities on the Sword Coast and generate trade revenue. The number of caravans you have is a good indication of how successful you are as a merchant. Your caravan is rated at a certain carrying capacity, which represents the number of total units of Trade Goods your party is allowed to carry. Not all destinations are available for each starting locale, and NO caravans or Trading Posts can be establish on Samarrach. The cost in gold pieces to establish a caravan depends on the two end points, and not the direction travelled, as detailed in table 6 below.
Starting location
Co
CK
Hi
Le
NW
NL
Ph
PL
TT
WH
Conyberry
x
x
x
x
x
8000
2500
x
8000
x
Crossroad Keep
x
x
1000
4000
2000
x
3500
x
2500
x
Highcliff
x
1000
x
3750
1000
x
x
x
x
5000
Leilon
x
4000
3750
x
x
x
x
x
x
6000
Neverwinter
x
2000
1000
x
x
10000
x
4500
3000
x
New Leaf
8000
x
x
x
10000
x
x
x
x
x
Phandalin
2500
3500
x
x
x
x
x
x
x
x
Port Llast
x
x
x
x
4500
x
x
x
x
x
Thunder Tree
8000
2500
x
x
3000
x
x
x
x
x
West Harbour
x
x
5000
6000
x
x
x
x
x
x
Table 6: Costs (gp) to establish caravans
Caravan Income
Your base caravan income is calculated in trade bars. As with the cost of establishing a caravan, the base income depends simply on the starting and ending locations as seen in table 7 below. As you might expect, the higher the profit, the greater the risk of something going wrong along the way.
The actual income that you earn is adjusted for caravan and crossroad keep upgrades.
Starting location
Co
CK
Hi
Le
NW
NL
Ph
PL
TT
WH
Conyberry
x
x
x
x
x
160
50
x
160
x
Crossroad Keep
x
x
20
80
40
x
70
x
50
x
Highcliff
x
20
x
75
20
x
x
x
x
100
Leilon
x
80
75
x
x
x
x
x
x
120
Neverwinter
x
40
20
x
x
200
x
90
60
x
New Leaf
160
x
x
x
200
x
x
x
x
x
Phandalin
50
70
x
x
x
x
x
x
x
x
Port Llast
x
x
x
x
90
x
x
x
x
x
Thunder Tree
160
50
x
x
60
x
x
x
x
x
Table 7: Base Caravan incomes
Total Income
The total income you earn is based on a number of things. You earn a base income of 20 trade bars just for being in business, plus a supplement of 5 trade bars for every Trading post you establish. On top of this are added the profits you earn from your caravans. All of these are then adjusted for the Keep upgrades which can increase the total by up to 70%. We haven't found any impact on raising your rank within the Cartel organization but it may affect a parameter called "Company_Reserve" which is added to your income before the keep upgrades are taken into account. Note: There is a bug in the calculation of Trade Income which causes your income to grow exponentially and can cause a NEGATIVE income due to a buffer overflow. See the Known Issue section for details.