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SoZ Trading Guide

Trading in Storm of Zehir

Trading allows your party to earn gold by trading goods between the towns and cities on the Overland Map. At its most basic level, trading allows your party to earn a profit by buying goods where they are relatively cheap, and then selling them where they are expensive. Trade Bars are the resource your party uses to complete transactions. Your party can carry as many trade bars as they like, and can return to your Merchant HQ at any time to cash them in. You receive a set amount of gold per trade bar you cash in.

To view a specific section, simply click on the bold text subject in the list below to jump to that destination.

Resources

Raw Goods

There are three types of raw goods available for purchase and sale at any town with a Market:

  • Ore - Ore is cheapest in places where it is mined. Trading Ore provides the highest profit per cargo space, but the lowest profit per bar. Ore can also be used to craft metallic weapons and armor.
  • Lumber - Lumber is cheapest in places where it is logged. Trading Lumber provides a middle ground between profit per cargo space and profit per bar.  Lumber is used to craft bows and some shields.
  • Skins - Trading Skins provides the highest profit per bar invested, but the lowest profit per cargo space. Skins can also be used to craft boots, cloaks and other articles of clothing.

Your party will be limited to a carrying capacity of 10 units total of any type of resource, raw or rare while on the Samarach map.  Once you reach the Sword Coast, your carrying capacity will be increased to 15 units. 

Location Size  Ore  Timber  Skins 
 Conyberry Village

 15

  6

 5

 Highcliff Town

  6

 12

 5

 Leilon Town

  6

 12

 5

 New Leaf Village 

  9

  3

 3

 Phandalin Village   

  9

  6

 1

 Port Llast Town

 15

  6

 5

 ThunderTree Village

  9

  3

 3

 West Harbour     Village

  9

  6

 3

Table 1:  Raw resource prices and availability by location

Because the prices offered on Samarrach do not vary from town to town, it is NOT possible to earn a profit while trading between the towns of Samarrach.  I could have sworn that before the v1.21 patch the prices in Samarrach varied between the towns of Rassatan, Torich and Taurin however, which did allow me to create a small cache of trade bars before I left for the Sword Coast.

Rare Resources

While adventuring, your party will encounter Rare Resource nodes.  Once your party completes the steps necessary to make the node available or when you discover a new node, you can return to the nearest town and inform that town’s Provisioner. At this point, the town will pay you for your services, and that town will begin selling the associated Rare Resource.

Rare Resources are carried in your caravan like other goods. In addition to fetching a high price at some markets, you can use them to upgrade your Merchant HQ, complete quests, and craft unique weapons and armor.  A complete list of rare resources available by location can be seen in table 2 below.   Rare and Raw resources do NOT show up in your party's inventory as ingots.  Instead click on the little wagon on you character sheet and an inventory screen will open showing you what you are carrying. 

Location Size Rare Resource 
 Conyberry Village Darksteel - 50
 Highcliff Town Mithral - 200
 Leilon Town Adamantine - 300 
 New Leaf Village   Zalantar - 70
 Phandalin Village Cold Iron - 40
 Port Llast Town Ivory - 200
 ThunderTree Village Zalantar - 70
 West Harbour     Village    Mead* - 45 / 20

Table 2:  Rare Resource Availability and Prices by Location (Sword Coast only)

Your party can use their resource carrying capacity to buy rare resources in one town and sell them at a higher price in another town.  A complete list of prices paid for rare resources in all towns on the sword coast can be seen in table 3 below.  Note:  Prices indicated in BLUE represent the towns where rare resources originate from.  It is not possible to make a profit on Darksteel, Ivory, Mithral or Adamantine by buying and selling at towns unless you find the resources on the overland map.

Note:  There is a bug with shipping Rare Resources to Crossroad Keep.  See the known issues section for details.

Location

 C Iron 

 D Steel 

 Mithral 

 Adam 

  Zal  

 H Mead 

 D Mead 

 Ivory  

 Conyberry

 40

 50

 80

 50

 70

  45 

  20 

 100

 Highcliff

 80

 50

 200

 300

 130

 80

 60

 200

 Leilon

 80

 50

 200

 300

 130

 80

 60

 200

 New Leaf

 40

 50

 80

 50

 70

 45

 20

 100

 Phandalin

 40

 50

 80

 50

 70

 45

 20

 100

 Port Llast

 80

 50

 200

 300

 130

 80

 60

 200

 Thundertree

 40

 50

 80

 50

 70

 45

 20

 100

 West Harbour  

 40

 50

 80

 50

 70

 45

 20

 100

Table 3:  Prices Paid for Rare Resources by Location (Sword Coast only)

Trading in Cities and Towns

Trading Goods

You primarily conduct trading in the towns and cities on the Overland Map at the Market, where you can buy and sell Trade Goods and Rare Goods. When you visit a Market within a town, it opens the Market interface which allows you to sell resources from your party inventory to the town, and buy other resources in their place. 

 
Location Size  Ore  Timber  Skins Rare Resource 
 Conyberry Village

 15

  6

 5

 Darksteel - 50
 Highcliff Town

  6

 12

 5

 Mithral - 200
 Leilon Town

  6

 12

 5

 Adamantine - 300 
 New Leaf Village 

  9

  3

 3

 Zalantar - 70
 Phandalin Village

  9

  6

 1

 Cold Iron - 40
 Port Llast Town

 15

  6

 5

 Ivory - 200
 ThunderTree Village

  9

  3

 3

 Zalantar - 70
 West Harbour    Village  

  9

  6

 3

 Mead* - 45 / 20

Table 4:  All Resource Availability and Prices by Location (Sword Coast only)

Trading Posts 

If you meet the requirements, your party can also establish a Trading Post in some towns and cities to generate a steady stream of monthly income.

The cost in trade bars and resources to establish a trading post varies from town to town as detailed in table 5 below.  The Trading Post in Neverwinter is available for purchase thru a dialog option with Sir Nevalle.  We suggest you accept the offer to buy it at the first opportunity as the offer may not be available a second time.

Town

  Trade Bars  

 Resource Needed   

 Associated Quest ?
 Conyberry

 500

   Skins - 10 Parrum Rock
 Highcliff

 100

   Timber - 5   No
 Leilon

 300

   Skins - 5  No
 Neverwinter

 800

   None No
 New Leaf

 800

   Ore - 10 Forktongue Bandits
 Phandalin

 200

   Ore - 5 Reclaim the Cold Iron mine
 Port Llast

 100

   Ore - 5 Under New Management 
 ThunderTree

 100

   Ore - 5 No
 West Harbour   

 100

   Ore - 5 Rescue Tarmas 

Table 5: Costs to establish Trading Posts

Trade Caravans

You can set up trade caravans to travel between cities on the Sword Coast and generate trade revenue. The number of caravans you have is a good indication of how successful you are as a merchant. Your caravan is rated at a certain carrying capacity, which represents the number of total units of Trade Goods your party is allowed to carry. Not all destinations are available for each starting locale, and NO caravans or Trading Posts can be establish on Samarrach.  The cost in gold pieces to establish a caravan depends on the two end points, and not the direction travelled, as detailed in table 6 below. 

Starting location  

 Co  

 CK 

 Hi 

 Le 

 NW 

 NL 

 Ph 

 PL 

 TT 

 WH  

 Conyberry

x

 x

 x

 x

 x

8000

2500

 x

8000

 x

 Crossroad Keep   

x

 x

 1000 

 4000 

 2000 

 x

 3500 

 x

2500

 x

 Highcliff

x

 1000 

 x

3750

1000

 x

 x

 x

 x

 5000 

 Leilon

x

4000

3750

 x

 x

 x

 x

 x

 x

6000

 Neverwinter

x

2000

1000

 x

 x

 10000 

 x

 4500 

 3000 

 x

 New Leaf

 8000 

x

x

 x

10000

 x

 x

 x

 x

 x

 Phandalin

2500

3500

 x

 x

 x

 x

 x

 x

 x

 x

 Port Llast

x

x

 x

 x

4500

 x

 x

 x

 x

 x

 Thunder Tree

8000

2500

 x

 x

3000

 x

 x

 x

 x

 x

 West Harbour 

x

x

5000

6000

 x

 x

 x

 x

 x

 x

Table 6:  Costs (gp) to establish caravans

Caravan Income

Your base caravan income is calculated in trade bars.  As with the cost of establishing a caravan, the base income depends simply on the starting and ending locations as seen in table 7 below.  As you might expect, the higher the profit, the greater the risk of something going wrong along the way.

The actual income that you earn is adjusted for caravan and crossroad keep upgrades.

Starting location  

  Co  

  CK  

  Hi  

  Le  

  NW  

  NL  

  Ph  

  PL  

  TT  

  WH  

 Conyberry

x

 x

 x

 x

 x

160

50

 x

160

 x

 Crossroad Keep   

x

 x

 20 

 80 

 40 

 x

 70 

 x

50

 x

 Highcliff

x

 20 

 x

75

20

 x

 x

 x

 x

 100 

 Leilon

x

80

75

 x

 x

 x

 x

 x

 x

120

 Neverwinter

x

40

20

 x

 x

 200 

 x

 90 

 60 

 x

 New Leaf

 160 

x

x

 x

200

 x

 x

 x

 x

 x

 Phandalin

50

70

 x

 x

 x

 x

 x

 x

 x

 x

 Port Llast

x

x

 x

 x

90

 x

 x

 x

 x

 x

 Thunder Tree

160

50

 x

 x

60

 x

 x

 x

 x

 x

Table 7:  Base Caravan incomes

Total Income

The total income you earn is based on a number of things.  You earn a base income of 20 trade bars just for being in business, plus a supplement of 5 trade bars for every Trading post you establish.  On top of this are added the profits you earn from your caravans.  All of these are then adjusted for the Keep upgrades which can increase the total by up to 70%.  We haven't found any impact on raising your rank within the Cartel organization but it may affect a parameter called "Company_Reserve" which is added to your income before the keep upgrades are taken into account.  Note:  There is a bug in the calculation of Trade Income which causes your income to grow exponentially and can cause a NEGATIVE income due to a buffer overflow.  See the Known Issue section for details.

   
 - Continue to part 2 of the SOZ Trading Guide

 


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