Feat Code: 2 Requirements: Armor Proficiency (Light) and Armor Proficiency (Medium) Specific: This feat grants the knowledge to make effective use of heavy armor. Use: Automatic
Armor Proficiency (Light)
Feat Code: 3 Type of Feat: Proficiency Requirements: None Specific: This feat grants the knowledge to make effective use of light armor. Use: Automatic
Armor Proficiency (Medium)
Feat Code: 4 Type of Feat: Proficiency Requirements: Armor Proficiency (Heavy) Specific: This feat grants the knowledge to make effective use of medium armor. Use: Automatic
Shield Proficiency
Feat Code: 32 Type of Feat: Proficiency Specific: A character with this feat has the training required to use a shield. Use: Automatic
Tower Shield Proficiency
Feat Code: 1115 Type of Feat: Proficiency Specific: A character with this feat has the training required to use a Tower shield. Use: Automatic
Weapon Proficiency (exotic)
Feat Code: 44 Type of Feat: Proficiency Specific: This feat allows effective use of all exotic weapons. The exotic weapons list includes the bastard sword, dwarven waraxe, kama, katana, and shuriken. Use: Automatic
Weapon Proficiency (martial)
Feat Code: 45 Type of Feat: Proficiency Specific: This feat allows effective use of all martial weapons. The martial weapons list includes the battleaxe, greataxe, greatsword, halberd, handaxe, heavy flail, kukri, light flail, light hammer, longbow, longsword, rapier, scimitar, scythe, short sword, shortbow, throwing axe, warhammer, and warmace. Use: Automatic
Weapon Proficiency (simple)
Feat Code: 46 Type of Feat: Proficiency Specific: This feat allows effective use of all simple weapons, including the club, dagger, mace, sickle, spear, morningstar, quarterstaff, light crossbow, heavy crossbow, dart, and sling. Use: Automatic
Feat Code: 415 thru 422 Prerequisite: Spell Focus in selected school Specific: Character gains a +2 bonus to saving throws versus the chosen school of magic. Use: Automatic
Augment Healing
Feat Code: 1090 Prerequisite: Heal (4 ranks) Specific: This feat adds +2 points per spell level to the amount of damage healed by any healing spell. Use: Automatic
Augment Summoning
Feat Code: 1091 Prerequisite: Spell Focus (Conjuration) Specific: Each creature you conjure with a summon spell gains a +4 enhancement bonus to Strength and Constitution for the duration it is summoned. Use: Automatic
Combat casting
Feat Code: 7 Prerequisite: Spellcaster level 1+ Specific: The character is adept at casting spells in combat. He gains a +4 bonus to the Concentration check when trying to cast spells while in Defensive Casting mode. Use: Automatic
Extra Spell Slot
Feat Code: 1283 thru 1330 (dependent on class and level) Prerequisite: variable Specific: You gain one extra spell slot in your daily allotment, at any level up to one lower than the highest level of spell you can currently cast. You can gain this feat multiple times. Use: Automatic
Greater Spell Focus (School)
Feat Code: 393 thru 400 Prerequisite: Spell Focus in chosen school Specific: A character becomes even more adept with spells of a particular school of magic. The character gains a +2 bonus to the spell save DC for all spells of the chosen school. Use: Automatic
Greater Spell Penetration
Feat Code: 401 Prerequisite: Spell Penetration Specific: The character gains a +4 bonus on caster level checks to beat a creature's spell resistance. Use: Automatic
Practiced Spellcaster
Feat Code: 1246 thru 1252 (varies dependent on class) Prerequisite: Spellcraft 4 Specific: Your caster level for the chosen class increase by +4. This can't increase your caster level beyond your HD. Use: Automatic
Spell Focus
Feat Code: 35, 166 thru 172 (dependent on school) Prerequisite: Spellcaster level 1+ Specific: A character with this feat is adept in a certain school of magic, gaining a +1 bonus to spell save DC for all spells that they cast from that school. Use: Automatic
Spell Penetration
Feat Code: 36 Prerequisite: Spellcaster level 1+ Specific: A spellcaster with this feat gains a +2 bonus to caster level checks to beat a creature's spell resistance. Use: Automatic
Feat Code: 11 Prerequisite: Can cast 2nd level spells Specific: All variable, numeric effects of an empowered spell are increased by 50%. For example, an empowered magic missile deals one and one-half times normal damage (1d4 +1 multiplied by 1.5). Empowerment does not increase spell duration. Use: Selected
Extend Spell
Feat Code: 12 Prerequisite: Can cast 1st level spells Specific: Extended spells have their duration doubled, lasting twice as long as normal. Use: Selected
Maximize spell
Feat Code: 25 Prerequisite: Can cast 3rd level spells Specific: Maximized spells apply all variable numeric effects - including damage, number of targets, and so on - at their maximum values. Use: Selected
Persistent Spell
Feat Code: 1679 Prerequisite: Can cast 7th level spells; Extend Specific: A persistent spell has a duration of 24 hours instead of its normal duration. Persistent Spell may only be applied to certain spells. Use: Selected
Quicken spell
Feat Code: 29 Prerequisite: Can cast 4th level spells Specific: Quickened spells can be cast instantaneously, making them invulnerable to interruption. A quickened spell is cast as a free action, and another action can be attempted within the same round, including the casting of another spell. Only one quickened spell can be cast per round. Use: Selected
Silent Spell
Feat Code: 33 Prerequisite: Spellcaster level 1+ Specific: Silent spells are cast without a verbal component. Use: Selected
Still Spell
Feat Code: 37 Prerequisite: Spellcaster level 1+ Specific: Still spells are cast without a somatic component. Any penalties incurred from casting in armor do not apply to a spell prepared with this feat. Use: Automatic
Feat Code: 944 Prerequisite: Spellcaster level 3+ Specific: You can create a potion of any beneficial, single-target spell of 3rd level or less that you know. Use: Selected
Craft magical arms and armor
Feat Code: 1092 Prerequisite: Spellcaster level 5+ Specific: This feat grants the ability to create magic weapons, armor, and shields Use: Selected
Craft wand
Feat Code: 946 Prerequisite: Spellcaster level 5+ Specific: You can create a wand of any spell of 4th level or less that you know. Use: Selected
Craft wondrous item
Feat Code: 1093 Prerequisite: Spellcaster level 3+ Specific: This feat grants the ability to craft a wide variety of magical items, such as amulets and rings. Use: Selected
Scribe scroll
Feat Code: 945 Prerequisite: Spellcaster level 1+ Specific: You can create a scroll of any spell that you know. Scribing a scroll is accomplished by casting a spell on a blank scroll in your inventory. Use: Automatic