Neverwinter Nights 2 Thieves-Guild.Net
Last Shout - Posted by: cal1s - Thursday, 10 May 2012 01:57
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Feats - part 2

Feats - part 2

Select the cateogry from below to jump to the appropriate point on the page.

Armor, Shield and Weapon Proficiency

heavy armorArmor Proficiency (Heavy)

Feat Code: 2 
Requirements: Armor Proficiency (Light) and Armor Proficiency (Medium)
Specific: This feat grants the knowledge to make effective use of heavy armor.
Use: Automatic

light armorArmor Proficiency (Light)

Feat Code: 3
Type of Feat: Proficiency
Requirements: None
Specific: This feat grants the knowledge to make effective use of light armor.
Use: Automatic

medium armorArmor Proficiency (Medium)

Feat Code: 4
Type of Feat: Proficiency
Requirements: Armor Proficiency (Heavy)
Specific: This feat grants the knowledge to make effective use of medium armor.
Use: Automatic

shield proficiencyShield Proficiency

Feat Code: 32
Type of Feat: Proficiency
Specific:  A character with this feat has the training required to use a shield.
Use: Automatic

tower shield proficiencyTower Shield Proficiency

Feat Code: 1115
Type of Feat: Proficiency
Specific:  A character with this feat has the training required to use a Tower shield.
Use: Automatic 

exotic weapon proficiencyWeapon Proficiency (exotic)

Feat Code: 44
Type of Feat: Proficiency
Specific:  This feat allows effective use of all exotic weapons. The exotic weapons list includes the bastard sword, dwarven waraxe, kama, katana, and shuriken. Use: Automatic  

martial weapon proficiencyWeapon Proficiency (martial)

Feat Code: 45
Type of Feat: Proficiency
Specific:  This feat allows effective use of all martial weapons. The martial weapons list includes the battleaxe, greataxe, greatsword, halberd, handaxe, heavy flail, kukri, light flail, light hammer, longbow, longsword, rapier, scimitar, scythe, short sword, shortbow, throwing axe, warhammer, and warmace.
Use: Automatic

simple weapon proficiencyWeapon Proficiency (simple)

Feat Code: 46
Type of Feat: Proficiency
Specific:  This feat allows effective use of all simple weapons, including the club, dagger, mace, sickle, spear, morningstar, quarterstaff, light crossbow, heavy crossbow, dart, and sling.
Use: Automatic

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Spellcaster Related

Spellcasting

 arcane defenseArcane defense

Feat Code:  415 thru 422
Prerequisite:   Spell Focus in selected school
Specific:  Character gains a +2 bonus to saving throws versus the chosen school of magic.
Use: Automatic

augment healingAugment Healing

Feat Code: 1090
Prerequisite:   Heal (4 ranks)
Specific: This feat adds +2 points per spell level to the amount of damage healed by any healing spell.  
Use: Automatic

augment summoningAugment Summoning

Feat Code: 1091
Prerequisite:   Spell Focus (Conjuration)
Specific:  Each creature you conjure with a summon spell gains a +4 enhancement bonus to Strength and Constitution for the duration it is summoned. 
Use: Automatic

combat castingCombat casting

Feat Code: 7
Prerequisite:   Spellcaster level 1+
Specific: The character is adept at casting spells in combat. He gains a +4 bonus to the Concentration check when trying to cast spells while in Defensive Casting mode.  
Use: Automatic

extra spell slotExtra Spell Slot

Feat Code: 1283 thru 1330 (dependent on class and level)
Prerequisite:   variable
Specific:  You gain one extra spell slot in your daily allotment, at any level up to one lower than the highest level of spell you can currently cast.  You can gain this feat multiple times.
Use: Automatic

greater spell focusGreater Spell Focus (School)

Feat Code: 393 thru 400
Prerequisite:   Spell Focus in chosen school
Specific: A character becomes even more adept with spells of a particular school of magic. The character gains a +2 bonus to the spell save DC for all spells of the chosen school. 
Use: Automatic

greater spell penetrationGreater Spell Penetration

Feat Code: 401
Prerequisite:   Spell Penetration
Specific:  The character gains a +4 bonus on caster level checks to beat a creature's spell resistance. 
Use: Automatic

practices spellcasterPracticed Spellcaster   

Feat Code: 1246 thru 1252 (varies dependent on class)
Prerequisite:  Spellcraft 4
Specific:  Your caster level for the chosen class increase by +4. This can't increase your caster level beyond your HD.
Use: Automatic

spell focusSpell Focus

Feat Code: 35, 166  thru 172 (dependent on school)
Prerequisite:   Spellcaster level 1+
Specific:  A character with this feat is adept in a certain school of magic, gaining a +1 bonus to spell save DC for all spells that they cast from that school.  
Use: Automatic

spell penetrationSpell Penetration

Feat Code: 36
Prerequisite:   Spellcaster level 1+
Specific:  A spellcaster with this feat gains a +2 bonus to caster level checks to beat a creature's spell resistance. 
Use: Automatic

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Metamagic

empowerEmpower Spell

Feat Code: 11
Prerequisite:   Can cast 2nd level spells
Specific:  All variable, numeric effects of an empowered spell are increased by 50%. For example, an empowered magic missile deals one and one-half times normal damage (1d4 +1 multiplied by 1.5). Empowerment does not increase spell duration.
Use:  Selected  

extend spellExtend Spell

Feat Code: 12
Prerequisite:  Can cast 1st level spells
Specific:  Extended spells have their duration doubled, lasting twice as long as normal.
Use: Selected  

maximize spellMaximize spell

Feat Code: 25
Prerequisite:   Can cast 3rd level spells
Specific:  Maximized spells apply all variable numeric effects - including damage, number of targets, and so on - at their maximum values.
Use: Selected  

persistent spellPersistent Spell

Feat Code: 1679
Prerequisite:  Can cast 7th level spells; Extend
Specific:  A persistent spell has a duration of 24 hours instead of its normal duration. Persistent Spell may only be applied to certain spells.
Use:  Selected  

quicken spellQuicken spell 

Feat Code: 29
Prerequisite:    Can cast 4th level spells
Specific:  Quickened spells can be cast instantaneously, making them invulnerable to interruption. A quickened spell is cast as a free action, and another action can be attempted within the same round, including the casting of another spell. Only one quickened spell can be cast per round.
Use:  Selected  

silent spellSilent Spell

Feat Code: 33
Prerequisite:   Spellcaster level 1+
Specific:  Silent spells are cast without a verbal component.
Use: Selected  

still spellStill Spell

Feat Code: 37
Prerequisite:   Spellcaster level 1+
Specific:  Still spells are cast without a somatic component. Any penalties incurred from casting in armor do not apply to a spell prepared with this feat. 
Use: Automatic

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Item Creation

brew potionBrew potion

Feat Code: 944
Prerequisite: Spellcaster level 3+
Specific:  You can create a potion of any beneficial, single-target spell of 3rd level or less that you know.
Use: Selected

craft magic arms and armorCraft magical arms and armor          

Feat Code: 1092
Prerequisite:  Spellcaster level 5+
Specific:  This feat grants the ability to create magic weapons, armor, and shields
Use: Selected

craft wandCraft wand

Feat Code:  946
Prerequisite:  Spellcaster level 5+
Specific:  You can create a wand of any spell of 4th level or less that you know.
Use: Selected

craft wondrous itemsCraft wondrous item

Feat Code:  1093
Prerequisite:  Spellcaster level 3+
Specific:  This feat grants the ability to craft a wide variety of magical items, such as amulets and rings.
Use: Selected

scribe scrollScribe scroll

Feat Code: 945
Prerequisite:   Spellcaster level 1+
Specific:  You can create a scroll of any spell that you know. Scribing a scroll is accomplished by casting a spell on a blank scroll in your inventory.
Use: Automatic


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