Neverwinter Nights 2 Thieves-Guild.Net
Last Shout - Posted by: cal1s - Thursday, 10 May 2012 01:57
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Companions (OC)

Companions for the Original Campaign

Companions

Listed in the order in which they join the party, not when you first meet them.   We decided not to list any additional information on quests or influence on this page to keep spoilers to a minimum.

Khelgar Ironfist

KhelgarNeutral good shield dwarf fighter 50/100
At start: HP 60 AC 15

Starting Ability Scores:  18 STR, 13 DEX, 18 CON, 10 INT, 10 WIS, 7 CHA
Skills: Craft Weapon 7, Taunt 5
Feats: Armor Proficiency: Light, Medium, Heavy; Shield Proficiency, Tower Shield Proficiency, Weapon Proficiency: Dwarf, Martial, Simple; Cleave, Great Cleave, Knockdown, Power Attack, Toughness
Racial Feats: Battle Training vs. Giants, Battle Training vs. Goblins, Battle Training vs. Orcs, Darkvision, Hardiness vs. Poisons, Hardiness vs. Spells, Skill Affinity: Lore, Stonecunning

Location: You first encounter Khelgar outside the Weeping Willow inn where he is being threatened.   After dealing with his attackers, he automatically joins your party.


Neeshka

NeeshkaNeutral tiefling rogue 50/50
At Start: HP 32 AC 16

Starting Ability Scores: 12 STR, 18 DEX, 14 CON, 16 INT, 8 WIS, 12 CHA
Skills: Disable Device 12; Hide 13; Listen 6; Move Silently 11; Open Lock 11; Search 10; Set Trap 13; Sleight of Hand 11; Spot 6; Tumble 11; Use Magic Device 8
Feats: Armor Proficiency: Light; Weapon Proficiency: Rogue, Light; Improved Initiative, Weapon Finesse, Resist Cold Energy, Resist Electrical Energy, Resist Fire Energy, Evasion; Sneak Attack (+2d6), Trap Sense (+1); Trapfinding, Uncanny Dodge, Darkvision, Infernal Resistance, Racial Spell: Darkness, Skill Affinity: Bluff, Skill Affinity: Hide

Location: You first encounter Neeshka just outside Fort Locke, where she is being harassed by a group of soldiers.  After the encounter, she automatically joins your party


Elanee

ElaneeNeutral good wood elf druid 50/100
At Start: HP 48 AC 13 

Starting Ability Scores: 14 STR, 16 DEX, 11 CON, 13 INT, 17 WIS, 12 CHA
Skills: Concentration 9; Listen 14; Lore 10; Spot 16; Survival 14
Feats: Armor Proficiency: Light, Medium; Weapon Proficiency: Druid, Elf; Dodge, Natural Spell, Combat Casting, Hardiness vs. Enchantments, Immunity to Sleep, Keen Sense, Low-light Vision, Skill Affinity: Listen, Skill Affinity: Search, Skill Affinity: Spot, Animal Companion (Badger), Nature Sense, Resist Nature's Lure, Trackless Step, Wild Shape (2x day), Woodland Stride

Location:  Although you will catch glimpses of Elanee in early cutscenes,  You won't actually meet her until after you are ambushed on the road to Highcliff.  After the ambush, she will automatically join your party.



Qara

QaraChaotic neutral human sorcerer 0/50
At Start: HP 42 AC 14

Starting Ability Scores: 10 STR, 14 DEX, 14 CON, 12 INT, 11 WIS, 18 CHA
Skills: Concentration 9; Listen 14; Lore 10; Spot 16; Survival 14
Feats: Weapon Proficiency: Simple, Combat Casting, Spell Focus: Evocation, Greater Spell Focus: Evocation, Arcane Defense: Evocation, Quick to Master, Skilled,  Summon Familiar (Weasel)

Location: You first encounter Qara outside the Sunken Flagon having a "discussion" with some of her schoolmates. 

 



Grobnar Gnomehands

GrobnarChaotic good rock gnome bard 0/100
At Start: HP 81 AC 19

Starting Ability Scores:  10 STR, 16 DEX, 16 CON, 12 INT, 10 WIS, 18 CHA
Skills: Concentration 17; Craft Alchemy 13; Craft Armor 13; Lore 22; Perform 16; Tumble 15; Use Magic Device 16
Feats: Armor Proficiency: Light; Shield Proficiency; Weapon Proficiency: Bard, Simple; Combat Casting; Curse Song; Extra Music; Lingering Song, Battle Training vs. Giants; Battle Training vs. Goblins; Battle Training vs. Reptilians; Hardiness vs. Illusions; Low-light Vision; Skill Affinity: Concentration; Skill Affinity: Listen; Small Stature; Spell Affinity: Illusion, Armored Caster: Bard; Bardic Knowledge; Bardic Music; Cloud Mind; Countersong; Fascinate; Haven Song; Inspiration; Inspire Competence; Inspire Courage; Inspire Defense; Inspire Regeneration; Inspire Toughness; Ironskin Chant

Location: You’ll run into Grobnar during a cutscene when you travel to Old Owl Well for the first time.


Casavir

CasavirLawful good human paladin 100/100
At Start: HP 120 AC 21

Starting Ability Scores: 16 STR, 12 DEX, 14 CON, 11 INT, 14 WIS, 18 CHA
Skills: Concentration 15; Heal 15; Parry 6 (should have been 12, but is reduced by Armor Check Penalty)
Feats: Armor Proficiency: Light, Medium, Heavy; Shield Proficiency; Weapon Proficiency: Martial, Simple; Weapon Focus: Warhammer, Power Attack, Cleave, Divine Might, Divine Shield, Quick to Master, Skilled, Aura of Courage, Divine Grace, Divine Health, Lay on Hands, Remove Disease, Smite Evil, Turn Undead

Location: You meet Casavir the first time after you exit the Bonegnasher Clan.  He’ll help you stave off an ambush, and then he’ll join your party so he can lead you to the Eyegouger Clan.


Bishop

BishopChaotic evil human ranger 0/0
At Start: HP 121 AC 20

Starting Ability Scores: 16 STR, 18 DEX, 15 CON, 11 INT, 14 WIS, 11 CHA
Skills: Hide 18; Listen 16; Move Silently 23; Search 14; Set Trap 18; Spot 16; Survival 18
Feats: Armor Proficiency: Light, Shield Proficiency, Weapon Proficiency: Martia, Simple; Weapon Focus: Longbow, Improved Critical: Longbow, Power Critical: Longbow, Improved Initiative, Point Blank Shot, Toughness, Track, Quick to Master, Skilled, Animal Companion (Wolf), Archery Combat Style, Evasion, Favored Enemy: Beasts, Favored Enemy: Humans, Favored Enemy: Undead, Improved Rapid Shot (Combat Style: Ranger Archery), Manyshot (Combat Style: Ranger Archery); Rapid Shot (Combat Style: Ranger Archery), Swift Tracker, Woodland Stride

Location: Bishop appears inside the Sunken Flagon when you first arrive.  He will not join the party until later in Act 1.


Shandra Jerro

ShandraJerroNeutral good human fighter 50/100
At Start: 154 AC 13

Starting Ability Scores: 13 STR, 16 DEX, 16 CON, 12 INT, 13 WIS, 12 CHA
Skills: Craft Weapon 15; Lore 15; Parry 17; Taunt 15
Feats: Armor Proficiency: Light, Medium, Heavy; Shield Proficiency, Tower Shield Proficiency, Weapon Proficiency: Martial,  Simple; Cleave, Dodge, Great Cleave, Improved Critical: Short Sword, Knockdown, Mobility, Power Attack, Spring Attack, Toughness, Weapon Finesse, Weapon Focus: Short Sword, Quick to Master, Skilled

Location: You meet Shandra in act 1 at her farm but she won't join your party until the start of act 2 at the Sunken Flagon.

 


Sand

SandLawful neutral moon elf wizard  (Specialist - Transmutation)
At Start: HP 55 AC 13

Starting Ability Scores: 10 STR, 16 DEX, 12 CON, 19 INT, 12 WIS, 10 CHA
Skills: Concentration 15; Craft Alchemy 18; Craft Armor 6; Heal 8; Listen 6; Lore 18; Spellcraft 18
Feats: Weapon Proficiency: Elf, Wizard; Combat Casting, Spell Penetration, Spell Focus: Transmutation, Greater Spell Focus: Transmutation, Extend Spell, Brew Potion, Scribe Scroll, Hardiness vs. Enchantments, Immunity to Sleep, Keen Sense, Low-light Vision, Skill Affinity: Listen, Skill Affinity: Search, Skill Affinity: Spot, Summon Familiar (Cat)

Location: Although you meet Sand earlier, he isn't available to join your party until the beginning of Act II.

 


Zhjaeve

ZhjaeveLawful neutral githzerai cleric  100/50
At start: HP 135  AC 11

Starting Ability Scores: 10 STR, 13 DEX, 12 CON, 14 INT, 20 WIS, 13 CHA
Skills: Concentration 19, Heal 19, Lore 20, Parry 19
Domains: Knowledge, Magic
Feats: Armor Proficiency: Heavy, Light, Medium;  Shield Profiencency. Weapon Proficiency: Simple; Combat Casting, Empower Spell, Quicken Spell, Silent spell, Extra Turning, Iron Will, Turn Undead
Racial Abilities: Darkvision, Spell Resistance

Location: Zhjaeve will join your party automatically after you’ve visited Crossroad Keep.

 


Construct

ConstructNeutral fighter (Construct)  50/50
At Start:  HP 256  AC 16

Starting Ability Scores: 26 STR, 14 DEX, 22 CON, 14 INT, 10 WIS, 8 CHA
Skills: Listen 9, Parry 21, Search 11, Spot 9
Feats: Cleave, Dodge, Greater Weapon Focus: Creature, Greater Weapon Specialization: Creature, Power Critical: Creature, Expert Tactician, Great Cleave, Improved Criticals: Creature, Improved Power Attack, Knockdown, Mobility, Power Attack, Spring Attack, Weapon Focus: Creature, Weapon Specialization: Creature. Armor Proficency: Heavy, Light, Medium; Shield Profiencency, Tower Shield Profiencency, Weapon Proficiency: Creature, Martial, Simple.

Location: You encounter the Construct at several points in the game.  The construct can not be added to the party until after you encounter it in Crossroad Keep and you’ve reactivated it.


Ammon Jerro

AmmonJerroNeutral evil human warlock  50/0
At start:  HP 128  AC 12

Starting Ability Scores: 10 STR, 14 DEX, 14 CON, 16 INT, 12 WIS, 21 CHA
Skills: Concentration 21, Craft Alchemy 22, Lore 24, Spellcraft 24, Taunt 24, Use Magic Device 28
Feats:  Web of Purity, Battle Caster, Armor Proficiency: Light, Medium; Weapon Proficiency: Martial, Simple; Combat Casting, Greater Spell Penetration, Spell Penetration, Blast Shape Invocations. Eldritch Essense Invocations, Quick to Master, Skilled, Armored Caster: Warlock,  Damage Reduction 4/Cold Iron, Deceive Item,  Eldritch Blast, Eldritch Lore, Fiendish Resilience 2, Imbue Item, Resist Cold Energy, Resist Fire Energy, Strong Soul.

Location: You’ll meet up with Ammon Jerro in Act II when you finally reach his haven.  He can't be added to the party until Act III.

 


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