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Epic Classes (MotB)

Mask of the Betrayer

Epic Character Classes

Characters in Neverwinter Nights 2: Mask of the Betrayer can reach a maximum character level of 30. Levels 21 through 30 are considered epic levels and unlock access to more powerful feats and other benefits. While prestige class maximum levels are the same as in NWN2 (5 or 10, depending upon the class), characters can advance up to level 30 in any base class. If a character has multiple classes, it is their total level that determines whether they are an epic character.

Class Features - All Characters

The following benefits apply to all epic level characters, regardless of class level.
•  New feats are gained every other level instead of every third level (levels 21, 23, 25, 27, 29). These feats are in addition to the bonus feats mentioned below for specific classes.   For a detailed list of epic level feats, click here.
•  Ability score improvements continue every 4 levels (levels 24, 28).
•  Base Attack Bonus and Base Saves continue as normal.
•  Epic level characters continue to gain additional attacks per round with every 5 BAB, unlike in D&D where the base number of attacks is capped at 4.
•  Any spellcaster gains +1 DC to all of their spells every third epic level (23, 26, 29).

The following list is not yet complete nor are the feat lists 100% accurate at this time.  We will continue to update this page as more information is made available.  Stay tuned.

Epic Barbarian

BarbarianHit Die: d12
Skill Points at Each Additional Level: 4 + Int modifier

Barbarian Rage: The epic barbarian gains one use of rage per day at levels 24 and 28 (every 4 levels).

Trap Sense: The epic barbarian’s bonus increases by +1 at levels 21, 24, 27, 30 (every 3 levels).

Damage Reduction: The epic barbarian’s damage reduction increases by +1 at levels 22, 25, 28 (every 3 levels).

Bonus Feats:  The epic barbarian gains a bonus feat at levels 24 and 28 (every 4 levels).

  
Epic Bard

BardHit Die: d6
Skill Points at Each Additional Level: 6 + Int modifier

Spells: The bard’s caster level is equal to his or her class level. The bard’s number of spells per day does not increase after 20th level.

Bardic Knowledge: Add the bard’s class level + Intelligence modifier to all bardic knowledge checks, as normal.
Inspire Courage  increases by +1 at level 26 (every 6 levels).
Inspire Toughness: increases by +1 at levels 23 and 28 (every 5 levels).
Inspire Regeneration: increases by +1 at levels 22 and 27 (every 5 levels).
Inspire Competence: increases by +2 at level 27 (every 8 levels)
Inspire Defense: increases by +1 at levels 25 and 30 (every 5 levels)

Bonus Feats: The epic bard gains a bonus feat  at levels 23, 26, 29 (every 3 levels).


Epic Cleric

ClericHit Die: d8
Skill Points at Each Additional Level: 2 + Int modifier

Spells: The cleric’s caster level is equal to his or her class level. The cleric’s number of spells per day does not increase after 20th level

Turn or Rebuke Undead: Use the cleric’s class level to determine the most powerful undead affected by a turn or rebuke check and the turning damage, just as normal.

Bonus Feats: The epic cleric gains a bonus feat at levels 23, 26, 29 (every 3 levels).

 

  
Epic Druid

DruidHit Die: d8
Skill Points at Each Additional Level: 4 + Int modifier

Spells: The druid’s caster level is equal to his or her class level. The druid’s number of spells per day does not increase after 20th level.

Animal Companion: The epic druid’s animal companion continues to increase in power:
◊   21-23 +14 HD   +14 Natural Armor     +7 Str/Dex
◊   24-26 +16 HD   +16 Natural Armor     +8 Str/Dex
◊   27-29 +18 HD   +18 Natural Armor     +9 Str/Dex
◊   30-33 +20 HD   +20 Natural Armor   +10 Str/Dex
◊   34-36 +22 HD   +22 Natural Armor   +11 Str/Dex

Wild Shape: Gain an additional use per day at levels 22, 26, 30 (every 4 levels).

Bonus Feats: The epic druid gains a bonus feat at levels 24, 28 (every 4 levels).


Epic Favored Soul

Favored SoulHit Die: d8.
Skill Points at Each Additional Level: 2 + Int modifier.

Spells: The favored soul's caster level is equal to her class level. The favored soul's number of spells per day does not increase after 20th level. The favored soul does not learn additional spells.

Bonus Feats: The epic favored soul gains a bonus feat at levels 23, 26, and 29 (every 3 levels).

 

 

 


Epic Fighter

FighterHit Die: d10
Skill Points at Each Additional Level: 2 + Int modifier

Bonus Feats: The epic fighter gains a bonus feat at levels 22, 24, 26, 28, 30 (every 2 levels).

 

 

 

  

Epic Monk

MonkHit Die: d8
Skill Points at Each Additional Level: 4 + Int modifier

AC Bonus: The monk’s bonus to Armor Class when unarmored increases by +1 every five levels higher than 20th

Stunning Attack DC continues to increase (DC = 10 + 0.5*class level + Wis modifier).

Wholeness of Body continues to improve (heal 2*class level 1/day).

Diamond Soul continues to improve (SR = 10+class level).

Quivering Palm DC continues to increase (DC = 10 + 0.5*class level + Wis modifier).

Empty Body’s duration continues to increase (duration = 1 round/class level).

Unarmed Strike: The damage for a monk’s unarmed strike continues to increase as follows:
  ◊ 20-23 2d10 (medium) 2d8 (small)
  ◊ 24-27 3d8 (medium) 2d10 (small)
  ◊ 28-30 3d10 (medium) 3d8 (small)

Bonus Feats: The epic monk gains a bonus feat at levels 25 and 30 (every 5 levels) .


Epic Paladin

PaladinHit Die: d10
Skill Points at Each Additional Level: 2 + Int modifier

Spells: The paladin’s caster level is equal to one-half his or her class level, as normal. The paladin’s number of spells per day does not increase after 20th level.

Lay on Hands: Each day a paladin can cure a total number of hit points equal to his or her Charisma bonus (if any) times his or her class level, as normal

Smite Evil: The epic paladin does bonus damage equal to class level with any smite evil attack. Gains one additional use per day for every five levels higher than 20th.

Turn Undead: Continues to increase with class level as normal.  (The paladin turns undead as a cleric of two levels lower).

Remove Disease: The epic paladin can use remove disease one additional time per day for every three levels higher than 18th (levels 21, 24, 27, and 30).

Bonus Feats: The epic paladin gains a bonus feat at levels 23, 26, and 29 (every 3 levels). The available feats are: Armorskin, Epic Toughness, Epic Energy Resistance, Epic Prowess, Epic Toughness, Great Charisma, Great Strength, Great Wisdom, Great Intelligence, Great Dexterity and Great Constitution


Epic Ranger

RangerHit Die: d8
Skill Points at Each Additional Level: 6 + Int modifier

Spells: The ranger’s caster level is equal to one-half his or her class level, as normal. The ranger’s number of spells per day does not increase after 20th level.

Favored Enemy: The epic ranger gains one additional favored enemy at levels 25 and 30. (and his bonuses against all existing favored enemies go up by +1) every five levels after 20th (25th, 30th, and so on).

Fightying Style: At level 21, the ranger gains either Perfect Two-Weapon Fighting or One Shot depending on combat style

Animal companion: The epic ranger’s animal companion continues to increase in power as normal.

Bonus Feats: The epic ranger gains a bonus feat at levels 23, 26, and 29 (every 3 levels).


Epic Rogue

RogueHit Die: d6.
Skill Points at Each Additional Level: 8 + Int modifier.

Sneak Attack: The epic rogue’s sneak attack damage increases by +1d6 at every odd-numbered level (levels 21, 23, 25, 27, and 29).

Special Abilities: The rogue does not gain additional rogue special abilities after 19th level.

Trap Sense: The epic rogue’s bonus increases by +1 every three levels higher than 18th.

Bonus Feats: The epic rogue gains a bonus feat at levels 24 and 28 (every 4 levels). These bonus feats can be from the rogue’s special list (crippling strike, defensive roll, improved evasion, opportunist, skill mastery, or slippery mind).


Epic Sorcerer

SorcerorHit Die: d4.
Skill Points at Each Additional Level: 2 + Int modifier.

Spells: The sorcerer’s caster level is equal to his or her class level. The sorcerer’s number of spells per day does not increase after 20th level.

Familiar: The sorcerer’s familiar continues to increase in power.  Starting at level 21 the familiar’s natural armor increases by +1, and every two levels after.

Bonus Feats: The epic sorcerer gains a bonus feat at levels 23, 26, and 29 (every 3 levels).

 

 

Epic Spirit Shaman

SpiritShamanHit Die: d8
Skill Points at Each Additional Level: 4 + Int Modifier.

Chastise Spirits continues to increase in power (1d4 damage * class level)

Spirit Form: A Spirit Shaman gains one additional use of the  Spirit Form ability at levels 25 and 30.

Bonus Feats: A Spirit shaman gains a bonus feat at levels 23, 26, and 29 (every 3 levels).

 

 

 

Epic Warlock

WarlockHit Die: d6
Skill Points at Each Additional Level: 2 + Int modifier

Invocations: The epic warlock's caster level is equal to his class level. He does not learn additional invocations.

Eldritch Blast: An epic warlock's eldritch blast damage increases by 1d6 at every even-numbered level higher than 20th (10d6 at 22nd, 11d6 at 24th, and so on).

Damage Reduction: The warlocks damage reduction increases by +1 at levels 23 and 27 (every 4 levels).

Energy Resistance: The epic warlock's energy resistance increases to 15 at level 30.

Bonus Feats: The epic warlock gains a bonus feat at levels 23, 26, and 29 (every 3 levels).
 

Epic Wizard

WizardHit Die: d4.
Skill Points at Each Additional Level: 2 + Int modifier.

Spells: The wizard’s caster level is equal to her class level. The wizard’s number of spells per day does not increase after 20th level.

Familiar: The wizard’s familiar continues to increase in power.  Starting at level 21 the familiar’s natural armor increases by +1, and every two levels after.

Bonus Feats: The epic wizard gains a bonus feat at levels 23, 26, and 29 (every 3 levels).

  

 

 

 


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