1) Starting at 21st level, characters gain a new feat every second level. 2) Each character class gains bonus epic feats according to the class description. These feats must be selected from the list of bonus epic feats for that class. 3) Certain character classes gain additional feats beyond level 21.
Prerequisites
Most epic feats have prerequisites. A character must have the listed ability score, feat, skill, class feature, or base attack modifier in order to select or use that feat. A character can gain an epic feat at the same level at which he or she gains the prerequisite, just as with regular feats. A prerequisite expressed as a numerical value is a minimum; any value higher than the one given also meets the prerequisite. A character can’t use an epic feat if he or she has lost a prerequisite.
Types of Epic Feats
Most epic feats are general, meaning that no special rules govern them as a group. Others may be item creation feats or metamagic feats, which follow all the normal rules for such feats, except as specified in the feat’s description. In addition, some feats are defined as divine feats or as wild feats. Other are specific to a certain class.
Feat List
Armed Deflection
Feat Code: 1953 Type of Feat: General Prerequisite: 21st level, Dexterity 21, Intelligence 13, Wisdom 15, Combat Expertise, Epic Weapon Focus, Weapon Focus Specifics: When wielding a weapon you have selected for the Epic Weapon Focus feat, you automatically deflect the first ranged weapon attack made against you that round. Use: Automatic
Armor Skin
Feat Code: 490 Type of Feat: General Prerequisite: 21st level Specifics: The character You gain a +1 natural armor bonus to Armor Class. Use: Automatic
Bane of Enemies
Feat Code: 855 Type of Feat: Class Prerequisite: Ranger 21st level Specifics: Any weapon the character wields against any of their favored enemies is treated as a bane weapon for that creature type (+2 to hit and it deals +2d6 damage). Use: Automatic
Blazing Aura
Feat Code: 1955 Type of Feat: Class Prerequisite: Monk 21st level, Wisdom 25, Diamond Soul Specifics: As a standard action, you can engulf your body in magical flames. While this aura is active, you deal an additional 1d10 fire damage with every attack, and enemies that attack you in melee take 1d6 fire damage whether they hit or miss. Blazing Aura lasts for 5 rounds + 1 round/wis modifier. It has a cooldown of 20 rounds. Use: Selected
Blinding Speed
Feat Code: 491 Type of Feat: General Prerequisite: 21st level, Dexterity 25 Specifics: Once per day, you can act as if hasted for 5 rounds. Use: Use: Selected
Chorus of Heroism
Feat Code: 1956 Type of Feat: Class Prerequisites: 21st level, Bard level 15, Perform 18, Song of Heroism Specifics: Your Song of Heroism abaility now rallies the entire party. For 5 rounds, rallied Creatures gain +4 dodge bonus to AC and +4 morale bonus to saving throws. Additionally the rallied creatures gain +4 temporary hot points per level. There is a cool down of 20 rounds before this ability can be used again. Use: Selected
Combat Insight
Feat Code: 1957 Type of Feat: Combat Prerequisite: 21st level, Intelligence 19, Combat Expertise, Epic Prowess, BAB15 Specifics: When wielding a melee weapon, add your Intelligence modifier, rather than your Strength modifier to the weapon's damage rolls. Use: Automatic
Damage Reduction
Feat Code: 493 Type of Feat: Defensive Prerequisite: Specifics: This feat allows the character to shrug off six points of damage from each attack that hits them. Use: Automatic
Dragon Companion
Feat Code: 2002 Type of Feat: Class Prerequisite: 21st level, Wisdom 30+, Dragon Shape, Epic Animal Companion Specifics: Druid can summon a small dragon as a companion. Use: Selected. After selecting, the character must choose what type of dragon they wish to appear: either a small Blue or small Bronze. The stats are identical, only the alignment varies.
Dragon statistics: 24 STR 17 DEX 15 CON 16 INT 17 WIS 16 CHA, AC 36 Attack bonus 31 / 29 / 27 / 25 / 23 / 21 Damage 1-6 +6, 1-6 +7, 1-8 +7 Feats: Evasion, Improved Evasion, Darkvision, Lowlight vision, Alertness, Power Attack.
Dragon Shape
Feat Code: 873 Type of Feat: Class Prerequisites: 21st level, Wisdom 30+ and Wild Shape 6x/day Specifics: The character may use wild shape to change into a dragon. The transformation has a duration of 1 hour per class level. Use: Selected. After selecting, the character must choose what type of dragon they will appear as.
Eldritch Master
Feat Code: 1958 Type of Feat: Class Prerequisites: 21st Level, 16th level Warlock, Spellcraft 24 Specifics: Your Eldritch Blast deals +50% damage and has a +2 to attack rolls Use: Automatic
Epic Animal Companion
Feat Code: 1959 Type of Feat: Prerequisites: 21st level, Wisdom 25, Animal Companion Specifics: Your animal companions abilities are determined as if you had three additional Druid levels. Use: Automatic
Epic Deflection
Feat Code: 1954 Type of Feat: Prerequisites: 21st Level, Dexterity 25, Deflect Arrows, Improved Unarmed Strike Specifics:You automatically deflect the first two projectile attacks made against you each round Use: Automatic
Epic Divine Might
Feat Code: 1930 Prerequisites: Charisma 21, Strength 21, Divine Might, Power Attack, ability to turn or rebuke creatures. Specificst: Spend one of your turn/rebuke undead attempts to add twice your Charisma bonus to your weapon damage for a number of rounds equal to twice your Charisma modifier. Does NOT stack with Divine Might. Use: Selected
Epic Dodge
Feat Code: 856 Type of Feat: Class Prerequisite: 21st level, Dexterity 25+, Dodge, Improved Evasion and Defensive Roll, 30 ranks in Tumble, Specifics: Once per round, when struck by your current target or last attacker, you automatically avoid all damage from the attack. Use: Automatic
Epic Energy Resistance
Feat Code: 533 thru 582 (10 per element in this order: Cold, Acid, Fire, Electricity, Sonic) Type of Feat: Defensive Prerequisite: 21st level Specifics: The character gains resistance 10 to the specific type of energy named form of damage. This feat may be taken multiple times, to a maximum of 100. These feats do not stack with energy resistance granted by magic items or nonpermanent magical effects. Each different form of energy resistance must be taken separately: Cold, Acid, Fire, Electricity, Sonic Use: Automatic
Epic Fiendish Resilience
Feat Code: 1929 Type of Feat: Class Prerequisite: 21st level, Fiendish Resilience 5 Specifics: The Fiendish Resilience ability now grants fast healing 25. Use: Automatic
Epic Fortitude
Feat Code: 583 Type of Feat: General Prerequisite: 21st level, Great Fortitude Specifics: The character gains a +4 to all Fortitude saves. Use: Automatic
Epic Precision
Feat Code: 2128 Type of Feat: General Prerequisite: 21st level, Crippling Strike Specifics: You deal normal sneak attack damage against creatures that are normally immune to sneak attacks Use: Automatic
Epic Prowess
Feat Code: 584 Type of Feat: Combat Prerequisite: 21st level Specifics: You gain a +1 bonus on all attacks. May only be taken once. Use: Automatic
Epic Rage
Feat Code: Type of Feat: Combat Prerequisite: 21st level, Str 30, BAB +25, Mighty Rage Specifics: While raging, your Strength and Constitution bonuses increase to +10 and your Will save bonus increases to +8. Use: Selected
Epic Reflexes
Feat Code: 585 Type of Feat: General Prerequisite: 21st level, Lightning Reflexes Specifics: The character gains a +4 to all Reflex saves. Use: Automatictic
Epic Resilience
Feat Code: 1987 Type of Feat: General Prerequisite: 21st level, Toughness, Epic Toughness Specifics: You no longer automatically Fail saving throws on a roll of 1. You will still fail the save if your result fails to equal or beat the DC. Use: Automatic
Epic Spell Focus
Feat Code: 610 thru 617 Type of Feat: Spell Prerequisite: 21st level, Spell Focus and Greater Spell Focus in the chosen school Specifics: The character gains a +6 to the Difficulty Class for all saving throws against spells from the chosen school of magic. Use: Automatic
Epic Spell Penetration
Feat Code: 618 Type of Feat: Spell Prerequisite: 21st level, Spell Penetration and Greater Spell Penetration Specifics: The character gains a +6 bonus on caster level checks to beat a creature's spell resistance. Use: Automatic
Epic Toughness
Feat Code: 754 thru 763 Type of Feat: Defense Prerequisite: 21st level, Toughness Specifics: The character gains +30 hit points. This feat may be taken multiple times, up to a maximum of +300 hit points. The effects of Epic Toughness and Toughness stack. Use: Automatic
Epic Weapon Focus
Feat Code: 619 thru 656 (see feat list for code for specific weapon) Type of Feat: Combat Prerequisite: 21st level, Greater Weapon Focus with chosen weapon Specifics: The character gains a +2 bonus to all attack rolls with the chosen weapon. Use: Automatic
Epic Weapon Specialization
Feat Code: 657 thru 694 (see feat list for code for specific weapon) Type of Feat: Combat Prerequisite: 21st level, Weapon Focus, Epic Weapon Focus and Weapon Specialization in the chosen weapon Specifics: The character gains a +4 bonus to all damage you deal with the chosen weapon. Use: Automatic
Epic Will
Feat Code: 695 Type of Feat: General Prerequisite: 21st level, Iron Will Specifics: You gain a +4 bonus on all Will saving throws. This does not stack with the previous bonus from Iron Will. Use: Automatic
Expose Weakness
Feat Code: 1970 Type of Feat: Combat Prerequisite: 21st level, Evasion, Epic Prowess Specifics: As a full attack action, you make a single normal attack against an opponent (regardless of the number of attacks per round you normally receive). If the attack hits, the target's weakness is exposed: every round for 5 rounds the target takes damage equal to your Dexterity bonus (minimum 1) This damage ignores all damage reductions and immunities. During this time, the target's AC is also reduced by 3. Use: Automatic
Great Charisma Great Constitution Great Dexterity Great Intelligence Great Wisdom Great Strength
Feat Codes: 764 thru 823 (10 feats for each stat in the order listed above) Type of Feat: General Prerequisite: 21st level Specifics: The character gains a +1 to their chosen ability. This may be taken multiple times, to a maximum of +10. Use: Automatic
Great Smite
Feat Code: 824 thru 833 Type of Feat: Class Prerequisite: 21st level, Charisma 25+, Smite Evil Specifics: Whenever the character makes a successful smite attack, it adds 2X the characters level to damage. This feat may be taken multiple times, up to a maximum of 10X. Use: Combat Mode
Hymn of Requiem
Feat Code: 1989 Type of Feat: Class Prerequisite: Bard 21st level, Song of Requiem, Perform 30. Specifics:Your Song of Requiem now also heals all party members. The amount healed is the same as the damage caused by the Hymn and is divided among all party members; the minimum amount healed per ally is Perform/3. Use: Selected
Improved Eldritch Blast
Feat Code: 1960 thru 1969 Type of feat: Class Prerequisite: Warlock 21st level, Eldritch Blast 9d6 Specifics:+1d6 damage, can be taken multiple times Use: Automatic
Improved Sneak Attack 1D6
Feat Code: 834 thru 843 Type of Feat: Class Prerequisite: 21st level, 8d6 Sneak Attack Specifics: Add +1d6 to your sneak attack damage. This feat may be taken multiple times, to a maximum of +10d6. Use: Automatic
Improved Spell Resistance
Feat Code: 699 thru 708 Type of Feat: Class Prerequisite: 21st level, Diamond Soul Specifics: You gain +2 to the spell resistance granted by Diamond Soul. This feat may be taken multiple times. This feat may be taken multiple times, to a maximum of +20. Use: Automatic
Improved Stunning Fist
Feat Code: 844 thru 853 Type of Feat: Class Prerequisite: 21st level, Dexterity 19, Wisdom 19, Improved Unarmed Strike and Stunning Fist Specifics: Adds +2 to the DC of the character's stunning attack. This feat may be taken multiple times, to a maximum of +20. Use: Automatic
Improved Whirlwind Attack
Feat Code: 868 Type of Feat: Combat Prerequisite: 21st level, Intelligence 13+, Expertise, Dexterity 23+, Dodge, Mobility, Whirlwind Attack and Spring Attack Specifics: The character performs a full attack action, and makes one melee attack at full base attack bonus against all opponents they threaten. Use: Selected
Last Stand
Feat Code: 1971 Type of Feat: Class Prerequisite: 21st level, Epic Fortitude, Epic Prowess Specifics: You and all party members gain 20d10 temporary hit points for one round per your charisma bonus. Minimum durhation is 2 rounds. This ability can be used once per day. Use: standard action.
Magical Beast Wild Shape
Feat Code: 2001 Type of Feat: Class Prerequisite: Druid level 21, Wisdom 25, Wild Shape Specifics: You can use one wild shape use to transform into a Celestial Leopard, Phase Spider or Winter Wolf Use: Selected
One Shot
Feat Code: 1974 Type: General Prerequisites: 21st Level, Dexterity 27, Point blank shot, Improved Rapid shot Specifics: You can attempt to deliver an extremely powerful ranged attack. The attack ignores all concealment and circumvents any arrow deflection (like that granted by deflect arrows or armed deflection). If the attack hits it deals maximum damage and inflicts a critical hit, even if the target would normally be immune to critical hits. This ability has a cooldown of 60 seconds. Use: Standard action
Overwhelming Critical
Feat Code: multiple and not in sequence - check feat code list Type of Feat: Combat Prerequisite: 21st level, 23+ Strength, Cleave, Great Cleave, Improved Critical (in chosen weapon), Power Attack and Weapon Focus (in weapon chosen) Specifics: When using the chosen weapon, you deal +1d6 points of bonus damage on a successful critical hit. If the weapons critical multiplier is x3, add +2d6 points of bonus damage instead, and if the multiplier is x4, add +3d6 points of bonus damage instead. Creatures immune to critical hits are also immune to the effects of this feat. You can gain this feat multiple times. Its effects do not stack. Each time you take the feat, it applies to a different type of weapon. Use: Automatic
Perfect Two Weapon Fighting
Feat Code: 1972 Type of Feat: General Prerequisite: 21st level, Dexterity 25, Two-Weapon Fighting, Improved Two-Weapon Fighting, Greater Two-Weapon Fighting Specifics: You can make as many attacks with your off-hand weapon as with your main hand weapon, using the same base attack bonus Use: Automatic
Planar Turning
Feat Code: 854 Type of Feat: General Prerequisite: 21st level, Wisdom 25+, Charisma 25+ and Turn Undead Specifics: This feat allows outsiders to be turned like undead. Use: Selected
Rescue
Feat Code: 1990 Type: General Prerequisite: 21st level, Fortitude save +12, Epic Toughness Specifics: When rescue is activated allies within 5ft take half damage; the amount of damage not taken by your allies is taken by you. You also gain damage reduction 2/- while activated. Use: Standard action.
Self-Concealment
Feat Code: 748 thru 752 Type of Feat: Defense Prerequisite: 21st level, Dexterity 30+, Hide 30 ranks, Tumble 30 ranks and improved evasion Specifics: Attacks against you have a 10% chance to miss automatically. This feat may be taken multiple times, to a maximum of 50%. Use: Automatic
Song of Requiem
Feat Code: 1988 Type: Class Prerequisite: Bard level 21, Perform 24 Specifics: This song damages all enemies within 20 ft for 5 rounds. The total sonic damage caused is equal to 2xperform skill; the minimum damage caused per target is perform/3. For example, with perform 30, a total of 60 points of damage is inflicted each round. If six (or more) enemies are affected, they would each take 10 sonic damage per round. Use: Selected
Thundering Rage
Feat Code: 988 Type of Feat: Class Prerequisite: Barbarian level 21, Strength 25 Specifics: Any weapon the barbarian wields while in a rage does an additional 2d6 points of damage on a critical hit. There is a 50% chance for a creature hit by one of the barbarian's weapons to deafened for 3 rounds. Use: Automatic
Metamagic Feats
Automatic Quicken Spell (Metamagic)
Feat Code: 857 thru 859 Type of Feat: Spell Prerequisite: 21st level, Quicken Spell, Spellcraft 30, ability to cast 9th level spells. Specifics: This feat allows the character to cast spells with a moment of thought. This feat may be taken multiple times: Automatic Quicken Spell I: Quicken any level 0 - 1 spells Automatic Quicken Spell II: Quicken any level 2 spells Automatic Quicken Spell III: Quicken any level 3 spells Use: Automatic
Automatic Silence Spell (Metamagic)
Feat Code: 860, 861, 862 Type of Feat: Spell Prerequisite: 21st level, Silent Spell, Spellcraft 24, ability to cast 9th level spells. Specifics: This feat allows the character to cast all spells of a given level range without the caster making any sound. This is especially useful if the caster has been silenced. This feat may be taken multiple times: Automatic Silent Spell I: Cast any level 0 - 3 spell as silent spell Automatic Silent Spell II: Cast any level 4 - 6 spell as silent spell Automatic Silent Spell III: Cast any level 7 - 9 spell as silent spell Use: Automatic
Automatic Still Spell (Metamagic)
Feat Code: 863, 864. 865 Type of Feat: Spell Prerequisite: 21st level, Silent Spell, Spellcraft 27, ability to cast 9th level spells. Specifics: This feat allows the character to cast all spells of a given level range as stilled spells without using higher-level spell slots. This feat may be taken multiple times: Automatic Still Spell I: Cast any level 0 - 3 spell as silent spell Automatic Still Spell II: Cast any level 4 - 6 spell as silent spell Automatic Still Spell III: Cast any level 7 - 9 spell as silent spell Use: Automatic