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Epic_Feats

 

Mask of the Betrayer - Epic Feats

 

Acquiring Epic Feats

Characters gain epic feats in the following ways:

1) Starting at 21st level, characters gain a new feat every second level.
2) Each character class gains bonus epic feats according to the class description. These feats must be selected from the list of bonus epic feats for that class.
3) Certain character classes gain additional feats beyond level 21.

Prerequisites

Most epic feats have prerequisites. A character must have the listed ability score, feat, skill, class feature, or base attack modifier in order to select or use that feat. A character can gain an epic feat at the same level at which he or she gains the prerequisite, just as with regular feats. A prerequisite expressed as a numerical value is a minimum; any value higher than the one given also meets the prerequisite. A character can’t use an epic feat if he or she has lost a prerequisite.

Types of Epic Feats

Most epic feats are general, meaning that no special rules govern them as a group. Others may be item creation feats or metamagic feats, which follow all the normal rules for such feats, except as specified in the feat’s description. In addition, some feats are defined as divine feats or as wild feats. Other are specific to a certain class.


Feat List


armed deflectionArmed Deflection

Feat Code: 1953
Type of Feat: General
Prerequisite: 21st level, Dexterity 21, Intelligence 13, Wisdom 15, Combat Expertise, Epic Weapon Focus, Weapon Focus
Specifics: When wielding a weapon you have selected for the Epic Weapon Focus feat, you automatically deflect the first ranged weapon attack made against you that round.
Use: Automatic


armor skinArmor Skin

Feat Code: 490
Type of Feat: General
Prerequisite: 21st level
Specifics: The character You gain a +1 natural armor bonus to Armor Class.
Use: Automatic


bane of enemiesBane of Enemies

Feat Code: 855
Type of Feat: Class
Prerequisite: Ranger 21st level
Specifics: Any weapon the character wields against any of their favored enemies is treated as a bane weapon for that creature type (+2 to hit and it deals +2d6 damage).
Use: Automatic


blazing auraBlazing Aura

Feat Code: 1955
Type of Feat: Class
Prerequisite: Monk 21st level, Wisdom 25, Diamond Soul
Specifics:  As a standard action, you can engulf your body in magical flames. While this aura is active, you deal an additional 1d10 fire damage with every attack, and enemies that attack you in melee take 1d6 fire damage whether they hit or miss. Blazing Aura lasts for 5 rounds + 1 round/wis modifier. It has a cooldown of 20 rounds.
Use: Selected 

blinding speedBlinding Speed

Feat Code:  491
Type of Feat: General
Prerequisite: 21st level, Dexterity 25
Specifics: Once per day, you can act as if hasted for 5 rounds. 
Use: Use: Selected


chorus of heroismChorus of Heroism

Feat Code: 1956
Type of Feat: Class
Prerequisites:  21st level, Bard level 15, Perform 18, Song of Heroism
Specifics: Your Song of Heroism abaility now rallies the entire party. For 5 rounds, rallied Creatures gain +4 dodge bonus to AC and +4 morale bonus to saving throws. Additionally the rallied creatures gain +4 temporary hot points per level. There is a cool down of 20 rounds before this ability can be used again.
Use: Selected


combat insightCombat Insight

Feat Code: 1957
Type of Feat: Combat
Prerequisite: 21st level, Intelligence 19, Combat Expertise, Epic Prowess, BAB15
Specifics:  When wielding a melee weapon, add your Intelligence modifier, rather than your Strength modifier to the weapon's damage rolls.
Use: Automatic


damage reductionDamage Reduction

Feat Code: 493
Type of Feat: Defensive
Prerequisite:
Specifics: This feat allows the character to shrug off six points of damage from each attack that hits them. 
Use: Automatic


dragon companionDragon Companion

Feat Code: 2002
Type of Feat: Class
Prerequisite: 21st level, Wisdom 30+, Dragon Shape, Epic Animal Companion
Specifics: Druid can summon a small dragon as a companion. 
Use: Selected. After selecting, the character must choose what type of dragon they wish to appear: either a small Blue or small Bronze.  The stats are identical, only the alignment varies.

Dragon statistics:
24 STR 17 DEX 15 CON 16 INT 17 WIS 16 CHA,
AC 36
Attack bonus 31 / 29 / 27 / 25 / 23 / 21
Damage 1-6 +6, 1-6 +7, 1-8 +7
Feats:  Evasion, Improved Evasion, Darkvision, Lowlight vision, Alertness, Power Attack.


dragon shapeDragon Shape

Feat Code: 873
Type of Feat: Class
Prerequisites: 21st level, Wisdom 30+ and Wild Shape 6x/day
Specifics: The character may use wild shape to change into a dragon. The transformation has a duration of 1 hour per class level. 
Use: Selected. After selecting, the character must choose what type of dragon they will appear as.


eldritch masterEldritch Master

Feat Code: 1958
Type of Feat: Class
Prerequisites: 21st Level, 16th level Warlock, Spellcraft 24
Specifics: Your Eldritch Blast deals +50% damage and has a +2 to attack rolls
Use: Automatic


animal companionEpic Animal Companion

Feat Code: 1959
Type of Feat:
Prerequisites: 21st level, Wisdom 25, Animal Companion
Specifics: Your animal companions abilities are determined as if you had three additional Druid levels.
Use: Automatic


epic deflectionEpic Deflection

Feat Code: 1954
Type of Feat:
Prerequisites: 21st Level, Dexterity 25, Deflect Arrows, Improved Unarmed Strike
Specifics:You automatically deflect the first two projectile attacks made against you each round 
Use: Automatic


epic divine mightEpic Divine Might

Feat Code: 1930
Prerequisites: Charisma 21, Strength 21, Divine Might, Power Attack, ability to turn or rebuke creatures.
Specificst: Spend one of your turn/rebuke undead attempts to add twice your Charisma bonus to your weapon damage for a number of rounds equal to twice your Charisma modifier. Does NOT stack with Divine Might.
Use: Selected


epic dodgeEpic Dodge

Feat Code: 856
Type of Feat: Class
Prerequisite: 21st level, Dexterity 25+, Dodge, Improved Evasion and Defensive Roll, 30 ranks in Tumble,
Specifics: Once per round, when struck by your current target or last attacker, you automatically avoid all damage from the attack.
Use: Automatic


epic energy resistanceEpic Energy Resistance 

Feat Code: 533 thru 582 (10 per element in this order: Cold, Acid, Fire, Electricity, Sonic)
Type of Feat: Defensive
Prerequisite: 21st level
Specifics: The character gains resistance 10 to the specific type of energy named form of damage. This feat may be taken multiple times, to a maximum of 100. These feats do not stack with energy resistance granted by magic items or nonpermanent magical effects. Each different form of energy resistance must be taken separately: Cold, Acid, Fire, Electricity, Sonic
Use: Automatic


epic fiendish resilienceEpic Fiendish Resilience

Feat Code: 1929
Type of Feat: Class
Prerequisite: 21st level, Fiendish Resilience 5
Specifics:  The Fiendish Resilience ability now grants fast healing 25.
Use: Automatic


epic fortitudeEpic Fortitude

Feat Code: 583
Type of Feat: General
Prerequisite: 21st level, Great Fortitude
Specifics: The character gains a +4 to all Fortitude saves.
Use: Automatic


epic precisionEpic Precision

Feat Code: 2128
Type of Feat: General
Prerequisite: 21st level, Crippling Strike
Specifics: You deal normal sneak attack damage against creatures that are normally immune to sneak attacks
Use: Automatic 

epic prowessEpic Prowess

Feat Code: 584
Type of Feat: Combat
Prerequisite: 21st level
Specifics: You gain a +1 bonus on all attacks. May only be taken once.
Use: Automatic


epic rageEpic Rage

Feat Code:
Type of Feat: Combat
Prerequisite: 21st level, Str 30, BAB +25, Mighty Rage
Specifics:  While raging, your Strength and Constitution bonuses increase to +10 and your Will save bonus increases to +8.
Use: Selected


epic reflexesEpic Reflexes

Feat Code: 585
Type of Feat: General
Prerequisite: 21st level, Lightning Reflexes
Specifics: The character gains a +4 to all Reflex saves.
Use: Automatictic


epic reslienceEpic Resilience

Feat Code: 1987
Type of Feat: General
Prerequisite: 21st level, Toughness, Epic Toughness
Specifics: You no longer automatically Fail saving throws on a roll of 1. You will still fail the save if your result fails to equal or beat the DC.
Use: Automatic


epic spell focusEpic Spell Focus

Feat Code: 610 thru 617
Type of Feat: Spell
Prerequisite: 21st level, Spell Focus and Greater Spell Focus in the chosen school
Specifics: The character gains a +6 to the Difficulty Class for all saving throws against spells from the chosen school of magic.
Use: Automatic


epic spell penetrationEpic Spell Penetration

Feat Code: 618
Type of Feat: Spell
Prerequisite: 21st level, Spell Penetration and Greater Spell Penetration
Specifics: The character gains a +6 bonus on caster level checks to beat a creature's spell resistance.
Use: Automatic


epic toughnessEpic Toughness

Feat Code: 754 thru 763
Type of Feat: Defense
Prerequisite: 21st level, Toughness
Specifics: The character gains +30 hit points. This feat may be taken multiple times, up to a maximum of +300 hit points. The effects of Epic Toughness and Toughness stack. 
Use: Automatic


epic weapon focusEpic Weapon Focus

Feat Code: 619 thru 656 (see feat list for code for specific weapon)
Type of Feat: Combat
Prerequisite: 21st level, Greater Weapon Focus with chosen weapon
Specifics: The character gains a +2 bonus to all attack rolls with the chosen weapon.
Use: Automatic


epic eapon specializationEpic Weapon Specialization

Feat Code: 657 thru 694 (see feat list for code for specific weapon)
Type of Feat: Combat
Prerequisite: 21st level, Weapon Focus, Epic Weapon Focus and Weapon Specialization in the chosen weapon
Specifics: The character gains a +4 bonus to all damage you deal with the chosen weapon.
Use: Automatic


epic willEpic Will

Feat Code: 695
Type of Feat: General
Prerequisite: 21st level, Iron Will
Specifics: You gain a +4 bonus on all Will saving throws. This does not stack with the previous bonus from Iron Will.
Use: Automatic


expose weaknessExpose Weakness

Feat Code: 1970
Type of Feat: Combat
Prerequisite: 21st level, Evasion, Epic Prowess
Specifics: As a full attack action, you make a single normal attack against an opponent (regardless of the number of attacks per round you normally receive). If the attack hits, the target's weakness is exposed: every round for 5 rounds the target takes damage equal to your Dexterity bonus (minimum 1) This damage ignores all damage reductions and immunities. During this time, the target's AC is also reduced by 3.
Use: Automatic


great charismaGreat Charisma
great constitutionGreat Constitution
great dexterityGreat Dexterity
great intelligenceGreat Intelligence
great wisdomGreat Wisdom
great strengthGreat Strength

Feat Codes: 764 thru 823 (10 feats for each stat in the order listed above)
Type of Feat: General
Prerequisite: 21st level
Specifics: The character gains a +1 to their chosen ability. This may be taken multiple times, to a maximum of +10.
Use: Automatic


great smitingGreat Smite

Feat Code: 824 thru 833
Type of Feat: Class
Prerequisite: 21st level, Charisma 25+, Smite Evil
Specifics: Whenever the character makes a successful smite attack, it adds 2X the characters level to damage. This feat may be taken multiple times, up to a maximum of 10X.
Use: Combat Mode


hymn of requiemHymn of Requiem

Feat Code: 1989
Type of Feat: Class
Prerequisite: Bard 21st level, Song of Requiem, Perform 30.
Specifics:Your Song of Requiem now also heals all party members. The amount healed is the same as the damage caused by the Hymn and is divided among all party members; the minimum amount healed per ally is Perform/3.
Use: Selected


improved eldritch blastImproved Eldritch Blast

Feat Code: 1960 thru 1969
Type of feat: Class
Prerequisite: Warlock 21st level, Eldritch Blast 9d6
Specifics:+1d6 damage, can be taken multiple times
Use: Automatic


improved sneak attackImproved Sneak Attack 1D6

Feat Code: 834 thru 843
Type of Feat: Class
Prerequisite: 21st level, 8d6 Sneak Attack
Specifics: Add +1d6 to your sneak attack damage. This feat may be taken multiple times, to a maximum of +10d6.
Use: Automatic


improved spell resistanceImproved Spell Resistance

Feat Code: 699 thru 708
Type of Feat: Class
Prerequisite: 21st level, Diamond Soul
Specifics: You gain +2 to the spell resistance granted by Diamond Soul. This feat may be taken multiple times. This feat may be taken multiple times, to a maximum of +20.
Use: Automatic
 

improved stunning fistImproved Stunning Fist

Feat Code: 844 thru 853
Type of Feat: Class
Prerequisite: 21st level, Dexterity 19, Wisdom 19, Improved Unarmed Strike and Stunning Fist
Specifics: Adds +2 to the DC of the character's stunning attack. This feat may be taken multiple times, to a maximum of +20.
Use: Automatic


improved whirlwind attackImproved Whirlwind Attack

Feat Code: 868
Type of Feat: Combat
Prerequisite: 21st level, Intelligence 13+, Expertise, Dexterity 23+, Dodge, Mobility, Whirlwind Attack and Spring Attack
Specifics: The character performs a full attack action, and makes one melee attack at full base attack bonus against all opponents they threaten.
Use: Selected
 

last standLast Stand

Feat Code: 1971
Type of Feat: Class
Prerequisite: 21st level, Epic Fortitude, Epic Prowess
Specifics: You and all party members gain 20d10 temporary hit points for one round per your charisma bonus. Minimum durhation is 2 rounds. This ability can be used once per day.
Use: standard action.


magical beast wild shapeMagical Beast Wild Shape

Feat Code: 2001
Type of Feat: Class
Prerequisite: Druid level 21, Wisdom 25, Wild Shape
Specifics: You can use one wild shape use to transform into a Celestial Leopard, Phase Spider or Winter Wolf
Use: Selected


one shotOne Shot

Feat Code: 1974
Type: General
Prerequisites: 21st Level, Dexterity 27, Point blank shot, Improved Rapid shot
Specifics: You can attempt to deliver an extremely powerful ranged attack. The attack ignores all concealment and circumvents any arrow deflection (like that granted by deflect arrows or armed deflection). If the attack hits it deals maximum damage and inflicts a critical hit, even if the target would normally be immune to critical hits. This ability has a cooldown of 60 seconds.
Use: Standard action


overwhelming criticalOverwhelming Critical

Feat Code:  multiple and not in sequence - check feat code list
Type of Feat: Combat
Prerequisite: 21st level, 23+ Strength, Cleave, Great Cleave, Improved Critical (in chosen weapon), Power Attack and Weapon Focus (in weapon chosen)
Specifics: When using the chosen weapon, you deal +1d6 points of bonus damage on a successful critical hit. If the weapons critical multiplier is x3, add +2d6 points of bonus damage instead, and if the multiplier is x4, add +3d6 points of bonus damage instead. Creatures immune to critical hits are also immune to the effects of this feat. You can gain this feat multiple times. Its effects do not stack. Each time you take the feat, it applies to a different type of weapon.
Use: Automatic 


perfect two weapon fightingPerfect Two Weapon Fighting

Feat Code: 1972
Type of Feat: General
Prerequisite: 21st level, Dexterity 25, Two-Weapon Fighting, Improved Two-Weapon Fighting, Greater Two-Weapon Fighting
Specifics: You can make as many attacks with your off-hand weapon as with your main hand weapon, using the same base attack bonus
Use: Automatic 

planar turningPlanar Turning

Feat Code: 854
Type of Feat: General
Prerequisite: 21st level, Wisdom 25+, Charisma 25+ and Turn Undead
Specifics: This feat allows outsiders to be turned like undead. 
Use: Selected


rescueRescue

Feat Code: 1990
Type: General
Prerequisite: 21st level, Fortitude save +12, Epic Toughness
Specifics:  When rescue is activated allies within 5ft take half damage; the amount of damage not taken by your allies is taken by you. You also gain damage reduction 2/- while activated.
Use: Standard action. 


self concealmentSelf-Concealment

Feat Code: 748 thru 752
Type of Feat: Defense
Prerequisite: 21st level, Dexterity 30+, Hide 30 ranks, Tumble 30 ranks and improved evasion
Specifics: Attacks against you have a 10% chance to miss automatically. This feat may be taken multiple times, to a maximum of 50%.
Use: Automatic 

song of requiemSong of Requiem

Feat Code: 1988
Type: Class
Prerequisite: Bard level 21, Perform 24
Specifics: This song damages all enemies within 20 ft for 5 rounds. The total sonic damage caused is equal to 2xperform skill; the minimum damage caused per target is perform/3. For example, with perform 30, a total of 60 points of damage is inflicted each round. If six (or more) enemies are affected, they would each take 10 sonic damage per round.
Use: Selected 


thundering rageThundering Rage

Feat Code: 988
Type of Feat: Class 
Prerequisite: Barbarian level 21, Strength 25
Specifics: Any weapon the barbarian wields while in a rage does an additional 2d6 points of damage on a critical hit. There is a 50% chance for a creature hit by one of the barbarian's weapons to deafened for 3 rounds. 
Use: Automatic
 

Metamagic Feats
automatic quicken spell 0-1automatice quicken spell 2automatic quicken spell 3Automatic Quicken Spell      (Metamagic)

Feat Code: 857 thru 859
Type of Feat: Spell
Prerequisite: 21st level, Quicken Spell, Spellcraft 30, ability to cast 9th level spells.
Specifics: This feat allows the character to cast spells with a moment of thought.
This feat may be taken multiple times:
Automatic Quicken Spell I: Quicken any level 0 - 1 spells
Automatic Quicken Spell II: Quicken any level 2 spells
Automatic Quicken Spell III: Quicken any level 3 spells 
Use: Automatic

automatic silent spell 1automatic silent spell 2automatic silent spell 3Automatic Silence Spell      (Metamagic)

Feat Code: 860, 861, 862
Type of Feat: Spell
Prerequisite: 21st level, Silent Spell, Spellcraft 24, ability to cast 9th level spells.
Specifics: This feat allows the character to cast all spells of a given level range without the caster making any sound. This is especially useful if the caster has been silenced. This feat may be taken multiple times:
Automatic Silent Spell I: Cast any level 0 - 3 spell as silent spell
Automatic Silent Spell II: Cast any level 4 - 6 spell as silent spell
Automatic Silent Spell III: Cast any level 7 - 9 spell as silent spell 
Use:  Automatic

automatic still spell 1automatic still spell 2automatic still spell 3Automatic Still Spell    (Metamagic)

Feat Code: 863, 864. 865
Type of Feat: Spell
Prerequisite: 21st level, Silent Spell, Spellcraft 27, ability to cast 9th level spells.
Specifics: This feat allows the character to cast all spells of a given level range as stilled spells without using higher-level spell slots. This feat may be taken multiple times:
Automatic Still Spell I: Cast any level 0 - 3 spell as silent spell
Automatic Still Spell II: Cast any level 4 - 6 spell as silent spell
Automatic Still Spell III: Cast any level 7 - 9 spell as silent spell 
Use:  Automatic

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