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Last Shout - Posted by: cal1s - Thursday, 10 May 2012 01:57
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MotB_Base_Class_Favored_Soul

Mask of the Betrayer - New Base Class

Favored Soul

 

favored soulA spontaneous, divine, spell-casting class, kinda like the Sorcerer, except that it uses the cleric spell list. The class also gets the weapon focus/specialization feats for the favored weapon of the chosen deity. The Favored Soul class holds essentially the same relation that a sorcerer has to a wizard: they cast divine spells, but they flow through them more naturally than they do for a cleric, allowing spells to be cast spontaneously, without requiring specific memorizations

 

 

 

Class Features:
 - Hit Die: d8
 - Base Attack Bonus: High
 - High Saves: Will and Fort
 - Weapon Proficiencies: Any simple weapon + diety's favored weapon
 - Armor Proficiencies: Light and medium armor, and shields (except a tower shield)
 - Spells: Favored Souls cast spells from the Cleric list and must choose a deity.
 - Divine Spells Known: Similar to sorcerers (but more and gains spells with every level)
 - Spells per day: Same number as sorcerers modified by charisma, (DC is wisdom based)
 - Skill Points:  2 + Int Modifier.
Class Skills: Concentration, Craft Alchemy, Craft Armor, Craft Weapon, Diplomacy, Heal, Lore, Parry, and Spellcraft

Spells:   A favored soul casts divine spells which are drawn from the cleric spell list. She can cast any spell she knows without preparing it ahead of time the way a cleric must. To cast a spell, a favored soul must have a Charisma score of 10 + the spell’s level (Cha 10 for 0-level spells, Cha 11 for 1st-level spells, and so forth). The Difficulty Class for a saving throw against a favored soul’s spell is 10 + the spell’s level + the favored soul’s Wisdom modifier. Unlike a cleric, a favored soul’s selection of spells is limited, but at 4th level, and at every evennumbered favored soul level after that, the favored soul may swap a spell she already knows for another spell of the same level. In effect, the favored soul “loses” the old spell in exchange for the new one.

Special Features:    
 weapon proficiency 

Deity’s Weapon Proficiency: Favored souls gain a weapon proficiency feat that allows them to use their deity’s favored weapon. (For example, favored souls of Kelemvor will gain the Exotic Weapon Proficiency feat, enabling them to use a bastard sword.)

 weapon focus Deity’s Weapon Focus: At 3rd level, a favored soul gains the Weapon Focus feat with her deity’s favored weapon.
 energy resistance Energy Resistance: At 5th level, a favored soul chooses an energy type and gains resistance 10 against that type. At 10th level and 15th level, the character gains resistance 10 against another energy type of her choosing.
 weapon specialization Deity’s Weapon Specialization: At 12th level, a favored soul gains the Weapon Specialization feat with her deity’s favored weapon
 haste Haste: At 17th level, a favored soul can cast haste 3 times/day
 damage reduction Damage Reduction: At 20th level, a favored soul gains damage reduction. She may choose between damage reduction 10/silver or damage reduction 10/cold iron.


Spell Progression:

  1 - 5  3
  2 - 6  4
  3 - 6  5
  4 - 6  6  3
  5 - 6  6  4
  6 - 6  6  5  3
  7 - 6  6  6  4
  8 - 6  6  6  5  3
  9 - 6  6  6  6  4
10 - 6  6  6  6  5  3
11 - 6  6  6  6  6  4
12 - 6  6  6  6  6  5  3
13 - 6  6  6  6  6  6  4
14 - 6  6  6  6  6  6  5  3
15 - 6  6  6  6  6  6  6  4
16 - 6  6  6  6  6  6  6  5  3
17 - 6  6  6  6  6  6  6  6  4
18 - 6  6  6  6  6  6  6  6  5  3
19 - 6  6  6  6  6  6  6  6  6  4
20 - 6  6  6  6  6  6  6  6  6  5

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