A Guide on how to influence your party members. We tried to create this guide as accessable as possible, writing it as a walkthrough.
----- Crossroad Keep -----
+2 Grobnar if you talk to him about Shandra and you say "I am sad that we lost her..." -2 Grobnar if you talk about Shandra and say that you don't care +1 Elanee (When Daeghun shows up at the Keep after you talked with Aldanon) and you say "I won't have you sending her on dangerous missions like you did with Bevil and I." -1 Elanee if you say "You're here for her?" +1 Elanee if you say "If these druids are as powerful as you say, they would make valuable allies." or "They may be in danger. We should go to them immediately." +1 Elanee if you then say "He has a duty, and he takes it seriously..." or "Daeghun has a good heart. He sacrificed much to raise me properly." -1 Elanee if you instead say "As a father, he was useless to me - he'd best do a better job serving this Keep." -1 Elanee if you say "Is this for you or for me? I'm not going off on some fool's errand to give you peace of mind." or "I don't want to deal with this now." +1 Ammon Jerro (if you go near the summoning circle in the basement) and say "With you around, I think I'll be in little danger." -1 Ammon Jerro if you say "Leave me be, I know what I am doing." -1 Ammon Jerro (when talking to the Mephasm) if you say "Couldn't I just sell you..." and then "I was just joking." +1 Ammon Jerro if you have bargained 3 times with Mephasm, you'll also get a feat "Infernal Bargaining" ?? +1 Ammon Jerro if you say "I don't care about the price. I want to be more powerful." and then "Thanks for your advice, but I need this power to defeat the King of Shadows." ?? -1 Ammon Jerro if you instead say "I didn't ask for your advice. I'm doing this."
----- Neverwinter -----
+1 Bishop -1 Casavir (when you talk to some thief about Moire if you were on the thieves side) and you say "[Stab thief in the leg.]" +1 Bishop -1 Casavir if you end the conversation with "Shhhhh." or "That's enough talk from you."
----- Highcliff -----
+1 Bishop -1 Grobnar if you talk to Bishop about the Wendersnaven and say you believe him +1 Grobnar -1 Bishop if you talk to Bishop about the Wendersnaven and say you think Grobnar's right +1 Bishop -1 Casavir (when you get to the place Juni Mayne is standing) and you say "Perhaps we can "extract" some information from it." +1 Casavir -1 Bishop if you say "Maybe I can reason with the captive - and put an end to this fighting." +1 Casavir -1 Bishop (at the end of the dialogue) if you say "Don't worry, we won't leave until you're all safe." +1 Bishop -1 Casavir if you say "You're useless - stay here and die if you will, but I could care less." +1 Khelgar if you say "We'll fight the whole lot of them if need be." -1 Elanee (when talking to Vlssk) if you say "Like I care. He attacked Highcliff, he got what he deserved." +1 Ammon Jerro -1 Elanee if you say "Let's patch him up - we can't interrogate him in this condition." +1 Elanee +1 Casavir -1 Ammon Jerro -1 Bishop if you say "I don't like it either, We'll heal him, then."
----- Circle of the Mere -----
+2 Elanee if you are a druid and say "Elanee sensed something wrong with the land, as did I." +1 Elanee if you say "I am certain Elanee meant no harm to the Circle." -1 Elanee if you say "She can be careless at times, but it's not malicious." +1 Elanee if you say "You're more in touch with the land than they are - you hear it's in pain, they're dead to it." +1 Elanee if you say "Elanee, I know how you feel about me." and then "Trust your senses, Elanee, just as I trust in you." -1 Elanee if you say "You have no obligation to the Circle. The Mere is gone." -1 Elanee if you say "The Circle's been infected by the shadows, and needs to be cleansed."
----- Strange Clearing ----- (after talking to the two Halflings in Port Llast with Grobnar)
+3 Grobnar (if you walk further in) and end the convo with "We'll find the Wendersnaven someday. I want to believe." -3 Grobnar if you say "Enough of this nonsense. Let's get out of here."
----- Ironfist Stronghold -----
+1 Khelgar (when talking to Khayar at the entrance) if you say "This is very impressive, indeed." -1 Khelgar if you say "The tour of the halls can wait, we don't have time to waste." or "I thought that it would be a little... grander." +1 Khelgar (when talking to Khulmar) if you say "We'll need all the allies we can get. Let's go." -1 Khelgar if you say "This may not be the best use of our time, Khelgar." or "No, no chasing after enemies of old." +1 Grobnar (when talking to Khulmar again) and you say "Grobnar's right. It's led us along even when things seem darkest." -1 Grobnar if you say "Just be silent, Grobnar."
----- Mount Galardrym -----
+1 Khelgar (when you enter the area) if you say "We'll get the Belt back Khelgar, don't worry." or "We'll make the fire giants sorry they stayed." -1 Khelgar if you say "It's a long climb, so let's get this over with." or "Let's still see about talking to them first." +1 Casavir -1 Bishop (when you get to some prisoners along the Firegiant Camp) if you say "Very well, I'll free you." +1 Bishop -1 Casavir if you say "I think you're better off in the fires, personally." -1 Casavir if you say "No, I think I'll leave you here." and then "Yes, I can." +1 Khelgar (when talking to the Fire Giant King) if you say "The Ironfists are neither pathetic nor worthy of laughter." or "Enough of this. Deal with me or fight me, nothing inbetween." -1 Khelgar if you say "I could care less about you and the dwarves, let's get to the matter at hand." or "Don't let him get you, Khelgar. Loudram has nothing to do with why we're here." +1 Khelgar (when you are talking to the Fire Giant King if you end the conversation with) "I'm with Khelgar. Let's see this through." -1 Khelgar if you say "We've lost this battle. Let's go." +1 Khelgar (after you killed the Fire Giant King and leave his camp) and you say "Searching for glory may be a mistake, but you are not Loudram, Khelgar." or "To seek battle for battle's sake and turn your back on your clan is not a good thing..." -1 Khelgar if you say "Then this be a lesson to you - maybe you should take a breath before jumping into battle all the time." or "Enough of your wallowing in doubt, let's go." +1 Khelgar (back at the Ironfist Stronghold when you get the Ironfist Hammer) and you say "If anyone deserves to lift that hammer, Khelgar, it's you." -1 Khelgar if you say "Too late for that, I can't believe I went along with this."
----- Crossroad Keep -----
+1 Grobnar if you talk to him about the Wendersnaven and tell him he may have a point at the end -1 Grobnar if you tell him they don't exist and he's imagining them at the end +3 Ammon Jerro if you talk to him about Shandra and tell him about her adventures with you. +2 Bishop -2 Casavir (if you talk to Pentin and he says that he wants to leave) and you use Diplomacy (10) "I helped to secure your fortune..." and fail you'll get the option to say "I've had enough - you'll not live to see tomorrow." +1 Bishop -1 Casavir if you use Intimidate (6) "Leave then, but be careful. The world is a dangerous place. Very dangerous." on him and Succeed +1 Sand if you say "You owe me some gold, Pentin. Time to pay up." and then use Appraise (3) on him "According to trade law - I own part of your profits." +1 Bishop -1 Casavir if you instead say "Simple - give me what you owe, or die." then "Get out of here." +1 Ammon Jerro (after you "met" the druids and Khralver appears near Wolf if you decline) and then you say "And that fool can afford to wait - perhaps by playing for time..." -1 Ammon Jerro if you say "I do not wish to use him - nor anyone else." or "We'll come back for him when I've taken care of a few things." or "You follow me - if you don't like it, then leave." -1 Ammon Jerro if you say "Don't contradict me again." +2 Ammon Jerro if you say "Acting impulsively is how Shandra..." or "This envoy cannot leave until we do - he will wait, and so will you." or "I have made my decision." -2 Ammon Jerro if you say "Do not question me again." +1 Qara (if when talking to Sydney Natale, Jalboun comes up and you say) "Sydney, send your thug away before I let Qara use him for target practice." -1 Qara if you say "I think he's pretty amusing actually - let him speak." +1 Ammon Jerro -1 Zhjaeve (after returning to the Courtyard when you got the True Names from Sydney Natale) if you say "Zhjaeve, give the papers to Ammon Jerro. He won't damage them." +1 Ammon Jerro if you say "Enough. We need to trust each other if we are to survive." -1 Ammon Jerro if you say "I think Zhjaeve should hold onto the True Names for now, for safety." or "Your squabbling over pieces of paper is pathetic." +1 Ammon Jerro (after you defeated the first Shadow Reaver) if you say "Ammon, can you offer any insight?" -1 Ammon Jerro if you say "And you're telling us this now?" +1 Ammon Jerro if you say "Then let's make use of this fellow enemy of the King of Shadows." +1 Zhjaeve if you say "There must be something you can tell us, Zhjaeve." +1 Ammon Jerro -1 Zhjaeve if you say "I think both of you need to be more forthcoming with information." or "Ammon did not think it could help us, that is all." +1 Zhjaeve -1 Ammon Jerro if you say "I agree this seems... convenient." +1 Casavir -1 Bishop (when Callum fights against the Reaver) and you say "Callum delayed the Reaver, allowing us to stop that abomination. He died a noble death." +1 Ammon Jerro (after the battle with Koraboras when Ammon leaves the Keep and you follow) if you say "I can't afford to lose you and the part of the Ritual you possess." -1 Ammon Jerro if you say "Calm down, I just thought you might need help." or "Me? You're the one who's caused nothing but trouble." +10 Ammon Jerro if you say anything but "Let's go" and then continue the conversation (if you had a influence of over 10 with Shandra only), it's more of an influence transfer from daughter to father +1 Ammon Jerro (when he leaves the Keep after Lord Nasher's battle at Highcliff) and you say "You shouldn't leave without telling us where you went." and then "We are both needed to defeat the King of Shadows..." or "You're here because I need you..." -1 Ammon Jerro if you instead say "Keep it up, and your next journey's going to be to a grave."
----- Crossroad Keep Siege -----
+10 Elanee (during the Romance sequence) if you say "I thought we could get some sleep. Together." -10 Elanee if you say "I have use for you soon, but not now. Leave me." (After you say "The walls await. Let's form a group and set out." during the briefing) +1 Bishop if you say "Bishop." and then "I need someone with good eyes and good aim, Bishop, and you're one of the best." -1 Bishop if you say "Bishop." and then "Only if we're lucky." +1 Casavir if you say "Casavir." and then "As it shall be mine, Casavir. We need your strength on those walls both for this Keep's sake and the morale of soldiers." -1 Casavir if you say "Casavir." and then "You're merely a tool of convenience against the undead, nothing more." +1 Grobnar if you say "Grobnar." and then "You're wrong, Bishop, I need Grobnar up there." -1 Grobnar if you say "Grobnar." and then "Bishop's right. I need someone to draw arrow fire away from the troops, and your singing might do it." +1 Khelgar if you say "Khelgar." and then "Good, your fighting skills are what we need on the walls." -1 Khelgar if you say "Khelgar." and then "I don't need you to fight, I need you to look for a weakness in those towers." +1 Neeshka if you say "Neeshka." and then "I need someone watching my back... and putting daggers in the enemy's." -1 Neeshka if you say "Neeshka." and then "There isn't much choice. For some reason, you may be useful." +1 Qara if you say "Qara." and then "I don't want you to hold back - wipe out as many of the enemy as possible and keep the walls clear." -1 Qara if you say "Qara." and then "Just restrain yourself and save your spells for the towers." +1 Zhjaeve if you say "Zhjaeve." +1 Zhjaeve -1 Ammon Jerro (if you pick Zhjaeve first, then Ammon) and say "At least Zhjaeve I trust." -1 Ammon Jerro if you instead say "I need both of you, so do your duty." -1 Bishop (if you picked Casavir before) and either say "We need you, Bishop... in case hard decisions need to be made." or "Both of you, quiet - Bishop, you're with us." or "Yes, I want you where I can see you, ranger." -1 Qara (if you picked Qara first, then Sand) and you say "Try to follow Sand's lead, Qara." -1 Sand (if you picked Qara first, then him) and you say "Actually, Sand, try to give Qara room to cast spells... I'll only need you to cover us if she falls."
----- Merdelaine -----
-3 Qara if you say "The Tome worked, but this is as close as we could get." -3 Sand if you say "I think I'd rather have taken my chances in going through the Mere than teleporting here." +1 Casavir if you say "We'll find Bishop, Casavir, and he will answer for his betrayal." -1 Casavir if you say "I'm still not convinced Bishop turned on us on purpose."
--- Neverwinter Influence --- (nRepNasher)
+3 if you are part of the Watch and talk to Greyson in the Watch Building (Merchant District)
--- First time talking to Nasher ---
+3 "I am his squire, and I swear to serve Neverwinter faithfully and well." +1 "I serve Neverwinter - as of last night." -2 "Not by choice, but there was nothing else to be done." or "Only in name, and only if it keeps me from Luskan." +1 "We found this journal being used in a ritual within Neverwinter..." (after you do the Lisbet-Quest)
--- Trial ---
+12 If Trial verdict is over 13 and you also get the "feat" of Master Orator to check if you did it right (you need either high Intimidation and/or Taunt) or a high Diplomacy to do this +10 If Trial verdict is under 14 and you are found innocent
--- The Rite of Tyr ---
+1 I took an oath to serve Neverwinter, Now I have to honor it." +2 when Shandra says "Gods, you're frustrating. Fine, Go on, see if you can move all of Faerun while you're at it." +1 "I am here to defend myself and for the people of Ember."
--- When talking to Nevalle ---
-1 "I think I've found enough clues to prove my innocence." (if you're not ready) +2 "It is my duty. I will attend to it at once, Sir Nevalle." -1 "What do I get for doing this?" -1 "I never said I was going to do this." +4 "Larim's dead, and so is Lord Temar." +2 after the Qaggoth-yeg is dead but Cyran is still alive
--- When talking to Nasher ---
-1 "If I had known one of the Nine was involved, maybe you could have shared more information." -1 "Well, if I had known, maybe something could have been done." or "I don't like being lied to or deceived." or "Are you sure that's not a lie, too?" -2 "Next time trust me with all the facts before sending me on a mission." +1 [Diplomacy] Milord, if this is an inappropriate time, I will take my leave." -1 "Are you sure you'd have time to discuss it inbetween meals?" or "That better not have been an insult." -1 "After all that's happened, you are not welcome in this court." -1 "I will not, if they are involved, then they should be made to answer for it." +3 "If it is for the good of Neverwinter and its people, very well." or "The time has come to cast away grudges and focus on our enemy." +1 "So only follow the law and justice when convenient, eh?" or "Ember is in the past, and I could care less who gets butchered as long as Garius is next." -2 "Duty calls, and as usual, the shadow of death looms over it." -1 "I'm on my way... my "Lord". This ritual sounds - intriguing."
--- Nevalle at the End of Act2 ---
+1 "I shall leave at once." +1 "My apologies, Sir Nevalle. I shall leave at once." -1 "I will go - but at my own pace, not yours." -1 "That'd best not be a threat."
--- Nevalle in Act3 ---
+1 "I shall go immediately." -1 "Callum can take care of himself." -1 "I'm not facing that thing. Let it come to the Keep and we'll attack it from the walls." +1 "Her motives were treacherous, but the True Names we got from her could turn the tide." +1 "We claimed the True Names of the Shadow Reavers that can be used to make them vulnerable." -1 "What we discovered is not your concern."