Warpriests are fierce, earthy clerics who pray for peace but prepare for war. Their strong wills, powerful personalities, and devotion to their deities make them fearsome combatants. Warpriests are experts of group warfare and have many powers to protect and rally their allies while terrifying their foes. Clerics, druids, rangers and paladins can become warpriests to enhance their party's fighting abilities.
Requirements - Base Attack Bonus: +5 - Skills: Diplomacy 8, Spot 5 - Feats: Combat Casting - Divine Spellcasting: Can cast spells of at least level 4 Class Features - Hit Points per Level: 10 - Base Attack Bonus: High - High Saves: Fortitude - Weapons: All simple and martial - Armor: All armor, shields, and tower shields - Base Skill Points: 2 + Int modifier
Maximum Level: 10
Special Abilities
War Glory^: Within 10 feet of the warpriest, all allies (but not the warpriest) gain +1 to hit and all enemies suffer -1 to saves.
Spellcasting (2nd level)^: Every other warpriest level, you get new spells per day and spells known as if you had gained a level in one of your divine spellcasting classes.
Inflame* (2nd level): Allies within 30 feet gain +2 to saves against fear and mind effects (1/day).
Fear Aura (5th level): Enemies within 30 feet suffer from fear (1/day).
Implacable Foe (10th level): Allies within 20 feet gain +20 hit points and warpriest’s movement is reduced 50% for 10 rounds (1/day).