A new Total Conversion for the upcoming Neverwinter Nights 2: The Otherside Chronicles.
The Otherside Chronicles, or shorter Otherside or OS, has evolved from a 2d game project into the TC it is today. We started the 2d Project somewhere in '03-'04, with various changes we got to the TC we are working on now.
Total new world containing 8 Kingdoms each with a rich history and its own culture - The Otherside Chronicles take place in Arryth, a total new world which sets itself apart from the Forgotten Realms and D&D. Arryth consists out of 8 kingdoms each with their own cultures, history and traditions, with settings differing from woods to jungles, from icy mountains to now ruined lands hulled in constant chaos storms.
Kingdoms: - Alauria - Giant's Pass - Vernyi - Aeslia - Naesurm - Ilrion - Avadur - Ryn'skel More info on these at the Game Info section.
Unique Quests - The TC will contain over 30+ sidequests which are completely optional and you are free to do at almost any time. These sidequests will have no connection to the main storyline or the guild quests, but will learn more about Arryth and its inhabitants. The guilds, more on these later, will also grant various tasks and quests to the player. Aside from these, the TC will contain a large storyline. The storyline will tell about the dark times coming to Arryth and how all is linked to the mysterious portal of Rynal. What lies on the other side?
Joinable guilds - Join one of the guilds and gain access to various facilities (Libraries, weapon smiths ...) and carry out numerous quests.
The Frozen Land's Mages - Many adventurers seek the mysteries of magic. The mages of the Frozen Land are known to be very skilled and eager to pass their knowledge to others. The Nyic guildhall is their main base, and is known to have the largest book collection of Arryth in its library.
The Adventurers Guild - A perfect home for the brave and adventurous ones. The guild is known for its quality armor and weaponry. The guild has no main base, but has many smaller halls across the continent.
The Black Hand - A guild for those that would rather stick to the shadows. This mysterious guild is known to have protected rogues and thieves, though also followers of dark magic have been given refuge in their halls. The locations of these halls are unknown.
Unique History -
In the beginning, there were only 3 kingdoms: Ryn'skel, home of the humans supported by their mighty heroes; Teran, home of the goblinoids and Nyreld, home of savage demons. As expected, a war broke out between the 3 lands. One that did not resulted in victory but in death. In the tower of Rynal, the capital of Ryn'skel where the final battle between the demons, goblinoids and humans was fought, the humans were in the losing camp and saw only one option left. They went up all the way up to the tower, where they casted a spell from the Forbidden Book. The explosion following destroyed everyone and everything in its radius and caused a negative energy portal to be created. Only one tribe of goblins survived and retreated themselves into the inhospitable mountains of Avadur. The demons suffered from the heaviest losses. Their whole land was destroyed and completely swallowed, creating the Inner Sea. Life in Arryth was as good as gone. This period of war and destruction is now addressed by many as the 'Chaos'.