Alignment represents a character's moral and ethical tendencies. Alignment can change during your adventures based on the choices you make. Depending on your class, you may be limited in your alignment selection.
Lawful Good
A lawful good character has the commitment and discipline to oppose and fight evil relentlessly. She tells the truth, keeps her word, and speaks out against injustice. A lawful good character hates to see the guilty go unpunished. A paladin who fights evil without mercy and who protects the innocent without hesitation is lawful good. Lawful good emphasizes honor and compassion.
Always keeps his word.
Never lies.
Never attacks, harms or kills an innocent foe.
Never harms an innocent.
Never tortures for any reason. Will not allow torture.
Always helps others.
Always work within the law.
Respects honor, self-discipline, authority and law.
Works well within a group.
Never takes 'dirty money' or items.
Never betray a friend. Ever. For ANY reason.
Neutral Good
A neutral good character does the best that a good person can do. He is devoted to helping others. he works with kings and magistrates but does not feel beholden to them. A cleric who helps others according to their needs is neutral good. Neutral good means doing what is good without bias toward or against order.
These characters believe that a balance of forces is important, but that the concerns of law and chaos do not moderate the need for good. Since the universe is vast and contains many creatures striving for deifferent goals, a determined persuit of good will not upset the balance; it may even maintain it. If fostering good means supporting organized society, then that is what must be done. If good can only come about through the overthrow of existing social order, so be it. Social structure itself has no innate value to them. A baron who violates the orders of his king to destroy something he sees as evil is a good example of a neutral good character.
Always keeps his word.
Is VERY unlikely to lie, expept perhaps to an evil person.
Never attacks or kills an unarmed foe.
Never harms an innocent.
Never tortures for any reason. Is very unlikely to allow torture for any reason.
Never kills for pleasure.
Always tries to help others.
Works well in groups.
Never takes dirty money or items.
Never betrays a friend.
Chaotic Good
A chaotic good character acts as his conscience directs him with little regard for what others expect. He believes in goodness and right, but has little use for laws and regulations. He follows his own moral compass, which, although good, may not agree with that of society. A ranger who waylays the evil baron's tax collectors to protect the common peasants is chaotic good. Chaotic good combines a good heart with a free spirit.
Chaotic good characters are strong indivualists marked by a streak of kindness and benevolence. They have no use for people who "try to push folk around and tell them what to do." A brave frontiersman forever moving on as settlers follow in his wake is an example of a chaotic good character.
Keeps his word to any other good person (unless it conflicts with his/her plans against neutral or evil characters in which case this would be explained to the good characters unless it may put them in harms way).
Lies only to neutral or evil people.
Never attacks or kills an unarmed foe, unless of course they are truly evil and need to be done away with.
Never harms an innocent... unless it is unavoidable
Never tortures for pleasure. Threats may be permissible... (Under extreme duress torture for information may be permissable).
Never kills for pleasure (yet destroying evil seems to pleasure them).
Always tries to help others.
Distrusts authority.
Works well in groups, but dislikes confining rules and 'red tape'.
Never takes dirty money or items except in extreme circumstances where the acceptance of money or items is a ruse and contributes to the greater good.
Never betrays a friend, unless that friend betrays them with bad intent.
Lawful Neutral
A lawful neutral character acts as law, tradition, or a personal code direct her. She may believe in personal order and live by a code or standard, or she may believe in order for all and favor a strong, organized government. A monk who follows her discipline without being swayed by the demands of those in need nor by the temptations of evil is lawful neutral. Lawful neutral means that you are reliable and honorable without being a zealot.
Order and organization are of paramount importance to characters of this alignment. They believe in a strong, well-ordered government, whether that government is a tyranny or benevolent democracy. The benifits of organization and regimentation outweigh any moral questions raised by their actions. An inquisitor determined to ferret out traitors at any cost or a soldier who never questions his orders are good examples of lawful neutral behavior.
Keeps his word of honor.
Lies and cheats only if very necessary.
Never attacks or harms an unarmed foe.
Never harms an innocent.
Does not use torture unless ABSOLUTELY necessary. (Never for pleasure)
Never kills for pleasure.
Usually helps those in need.
Works in groups well, especially if it suits his needs.
Will quite possibly take dirty money.
Never betrays a friend.
Has a high reguard for life and personal freedom.
Neutral
A neutral character doesn't feel strongly one way or the other about good vs. evil or law vs. chaos. She thinks good is better than evil - after all, she'd rather have good neighbors and rulers than evil ones- but she's not personally committed to upholding good in any abstract or universal way. A wizard who devotes herself to her art and is bored by the semantics of moral debate is neutral. Some neutral characters, however, commit themselves philosophically to neutrality. They see good, evil, law, and chaos as dangerous extremes. They advocate neutrality as the most balanced road in the long run. Neutral means you act naturally, without prejudice or compulsion.
True neutral characters sometimes find themselves forced into rather peculiar alliances. To a great extent, they are compelled to side with the underdog in any given situation, sometimes changing sides as the previous loser becomes the winner. A true neutral druid might join the local barony to put down a tribe of evil gnolls, only to drop out or switch sides when the gnolls are brought to the brink of destruction. He would seek to prevent either side from becoming too powerful. Clearly, there are very few true neutral characters in the world.
Chaotic Neutral
Chaotic neutral charaters believe that there is no order to anything, including their own actions. With this as a guiding principle, they tend to follow whatever whim strikes them at the moment. Good and evil are irrelevant when making a decision. Chaotic neutral characters are extremely difficult to deal with. Such characters have been known to cheerfully and for no apparant purpose gamble everything they have on the roll of a single die. They are almost totally unreliable. In fact, the only reliable thing about them is that they cannot be relied upon! This alignment is perhaps the most difficult to play. Lunatics and madmen tend toward chaotic neutral behavior.
May keep his word.
Lies and cheats if he feels it necessary.
Never kills an unarmed foe, but may knock out or beat up one.
Never kills an innocent but may harm or kidnap.
Will use torture to extract information but not for pleasure.
Seldom kills for pleasure.
Is not likely to help someone without an alterior motive. (Even if its just showing off!).
Has little respect for authority.
Does not work well within groups - tends to do as he pleases, despite orders to the contrary.
Will usually take dirty money or items.
Is very unlikely to betray a friend.
Lawful Evil
These characters believe in using society and its laws to benifit themselves. Structure and organization elevate those who deserve to rule as well as provide a clearly defined hierarchy between master and servant. To this end, lawful evil characters support laws and societies that protect their own concerns. If someone is hurt or suffers because of a law that benifits lawful evil characters, too bad. Lawful evil characters obey laws out of fear of punishment. Because they may be forced to honor an unfavorable contract or oath they have made, lawful evil characters are usually very careful about giving their word. Once given, they break their word only if they can find a way to do it legally, within the laws of the society. An iron-fisted tyrant and a devious, greedy merchant are examples of lawful evil beings.
Always keeps his word of honor.
Lies and cheats those not worthy of his respect.
May or may not kill an unarmed foe.
Never kills an innocent but will harm, harass or kidnap.
Never tortures for pleasure but will to extract information.
Never kills for pleasure - always has a reason.
May or may not help someone in need.
Respects honor and self-discipline. Has no time for the law.
Will work with others to attain his goals.
May take dirty money.
Never betrays a friend.
Neutral Evil
Neutral evil characters are primarily concerned with themselves and their own advancement. They have no particular objection to working with others or, for that matter, going it on their own. Their only interest is in getting ahead. If there is a quick and easy way to gain a profit, whether it be legal, questionable, or obviously illegal, they take advantage of it. Although neutral evil characters do not have the every-man-for-himself attitude of chaotic characters, they have no qualms about betraying their friends and companions for personal gain. They typically base their allegiance on power and money, which makes them quite receptive to bribes. An unscrupulous mercenary, a common thief, and a double-crossing informer who betrays people to the authorities to protect and advance himself are typical examples of neutral evil characters.
Will not necessarily keep his word to anyone.
Lies and cheats indiscriminately.
Will happily kill an unarmed foe.
Will harm and use an innocent, killing if necessary.
Uses torture to extract information. (And enjoys it! May torture for pleasure).
May kill for sheer pleasure.
Feels no compulsion to help others without some sort of tangible reward.
Works with others if it will help achieve his personal goals.
Will take dirty money, etc. without hesitation.
Will betray a friend if it serves his needs.
Has little respect for others' lives.
Chaotic Evil
These characters are the bane of all that is good and organized. Chaotic evil characters are motivated by the desire for personal gain and pleasure. They see absolutley nothing wrong with taking whatever they want by whatever means possible. Laws and governments are the tools of weaklings unable to fend for themselves. The strong have the right to take what they want, and the weak are there to be exploited. When chaotic evil characters band together, they are not motivated by a desire to cooperate, but rather to oppose powerful enemies. Such a group can be held together only by a strong leader capable of bullying his underlings into obedience.
Since leadership is based on raw power, a leader is likely to be replaced at the first sign of weakness by anyone who can take his position away from him by any method. Bloodthirsty buccaneers and monsters of low intelligence are fine examples of chaotic evil personalities.
Rarely keeps his word. Has no honor.
Lies and cheats anyone.
Most certainly attacks and kills an unarmed foe (those are the best kind!).
Will hurt and/or kill an innocent without a second thought. (Or for pleasure).
Uses torture to extract information and pleasure.
Will kill for sheer pleasure.
Is likely to help someone only on a whim.
Despises honor and authority and self-discipline. Views them as weaknesses.
Does not work well in a group. Constantly vying for power and/or command.
Will always take dirty money, etc.
Will betray a friend. After all, you can always get another friend.