So, at last the so called social games or Facebook games also have arrived in the Dungeons and Dragons world. With over 700 million people using Facebook it's no wonder that Hasbro decided to grab a piece of that gigantic cake. We would like to know wether you have tried Heroes of Neverwinter at all. What do you think about it? Is it a decent game? Would you recommend it to any friend?
It is, of course, a simplified version of the robust RPG -- most of the series' constituent features are represented in some form or another, but in a limited capacity. Still, even with this one conceit, Heroes of Neverwinter looks like one of the beefiest titles on the platform; not to mention a dungeoneer's dream come true. If that's not your kind of game you can always [URL=http://gr.partypoker.com/]try out PartyPoker[/URL].
It's not the most sophisticated-looking title, but it mocks-up the tabletop game's formula in a way no other D&D title has before. There's also neat little touches that clever DMs might bring back to their real-life games: For instance, when looting a corpse or chest, players must choose between 10 face-down cards, each of which hides a certain treasure. Players can spend "Potions of Luck," an item that can be bought with gold or Astral Diamonds, to randomly reveal one card. All cards are revealed after the player makes his or her choice -- meaning obsessive players can keep coming through the same dungeons in a hunt for that one legendary item that got away.
And then there's the game's interesting take on "Energy," the currency of social games which determines how long you're allowed to play before waiting to recharge. Heroes of Neverwinter does not feature synchronous multiplayer -- instead, if you borrow a friend's character, they can sit as a spectator on your adventure. While doing so, they'll be able to provide minor buffs to your party, and recharge their own Energy at a much faster rate.
Heroes of Neverwinter brings the beloved lore, ruleset and legacy of Dungeons & Dragons to the Facebook platform. This mix of bite-sized play sessions, top notch RPG gameplay, and extended features promises to deliver the deepest RPG experience on the platform.
- [URL=http://apps.facebook.com/neverwinterheroes/?track=WotC&kt_tu=partner]Heroes of Neverwinter[/URL]
Thieves Guild Power Builds are different than the builds you will find elsewhere. Each build is directed specifically at the campaign in question. It’s not a generic build; it’s not aimed at PvP; it’s not a hangover from the OC. SoZ TGPBs are made for SoZ, OC builds for the OC, etc.
Another thing that will differentiate TGPBs from others is that reasons will be given for the key elements of all the builds, which will be bolded in the build description.
Right now we present you two exclusive Thieves-Guild.Net Power Builds for Storm of Zehir. More will follow soon!
We need your input here, though. Please let us know what you like and dislike
Click here to begin your journey ... or navigate your mouse cursor to the left side and click on the Power Builds button!
PS: Please create new threads in this forum to discuss certain builds!
Mysteries of Westgate, the first Adventure Pack for Neverwinter Nights 2, has finally been released and is now available for purchase and download! To all our fans who have been patiently waiting for the game’s release, we hope you enjoy playing it, and let us know what you think - we’re always listening to you. And to everyone who loved playing our free Neverwinter Nights cancelled Premium Module, Darkness over Daggerford, here’s your chance to support Ossian Studios by buying MoW.
To buy and download MoW in North America, you can go to the Atari US website. For buying MoW in the rest of the world, you can go to the DLgamer website. To read more about Mysteries of Westgate’s features, check out our MoW page.
Dave Arneson, co-creator of the first commercial roleplaying game, Dungeons & Dragons, lost a battle with cancer on Tuesday. Arneson was 61.
A fan of table-top wargames, Arneson began designing his own gaming scenarios from an early age. In 1969 he met fellow D&D co-creator Gary Gygax at the second official Gen Con gaming convention. Collaboration between the two would eventually see the first release of Dungeons & Dragons in 1974.