What a difference five months makes....
Legacy: Dark Age of Britain is entering its build up towards launch phase. With our core systems all in testing phase and our areas built, we need but only setup spawns and quests before we'll be ready to launch.
Take a look at
http://legacydarkage.com. It's a nwn2 pw set in 6th century Wales. The primary starting town is Caerleon (known to the Romans as Isca). The world is a grittier telling of the classic Arthurian Britain. That said, the world will be player driven. It is a dark time for Britain. The saxon hordes dominate most of the country, the High King Uther the Pendragon is dead, Arthur is just a boy being used as a pawn by the remaining squabbling Briton lords for power. The players will shape what becomes of Wales - the last bastion of free Britons.
The server will explore the following issues: the clash between the new Roman spread religion of Christianity and the ancient Briton pagan faith, the clash with the invading Saxon hordes who have already claimed most of eastern Britain, and a focus on celtic and welsh mythological creatures and tales.
The server has been built over the past six months by a team of pw veterans, all of whom have either dm'd, admin'd, scripted, or built (or all of the above) for previous successful nwn2 pw's in the past (The Frontier, Age of Talernon, Elements of Aesyr, The Forgotten Realms). As a result, the area design is second to none, with the gorgeous dark age world of sub-Roman Britain rendered in all its glory. (Take a look at
http://legacypw.blogspot.com for a view of some of our areas). Stonehenge, Caerleon, Brecon, Powys, Ceredigion - all this and more.
We have a complete suite of custom content:
A custom spontaneous casting based magic system with a custom UI. Spellcasters must 'learn' new spells (not just get them on levelup) by exploring the world and researching them. This system also allows us to build areas of power. Christian priests will face penalties when in the presence of a stone circle or the great stone henge, druids will find their power waning when they are within the holy grounds of a Christian graveyard. Because our magic system uses spell points, we also can adjust freely how many points it costs to cast any given spell.
We have a custom armor system based on damage resistance percentages instead of AC. Armor weight also caused movement speed reductions and dexterity penalties.
We have a weapon and armor degradation system - players must work to maintain their equipment.
We have custom combat animations, modes, and finishing moves. Similar to dragon age, warriors will now shield bash, minstrels will have multiple powers (instead of being second rate casters like bards) and passive and active abilities, rogues will gain armor bypassing attacks, and berserkers will be able to cleave a man in two.
We have a Storm of Zehir styled overland map travel system.
We have a custom level system. Players start at level 2 and progress normally to level 8. After that, instead of progressing to level 9 and up (and in so doing creating an inexorable power gap between veterans and new players), players instead gain a new feat every 5000 xp. With the addition of the several custom combat feats mentioned above, this makes for a balanced player base.
Finally, we have a custom fealty, holdings, and 'legacy' reputation system. Players will be able to recommend other players for reputation gains based on their roleplaying, making rp important and rewardable regardless of whether a DM witnesses it. Legacy points will unlock custom prestige classes for players, allow them to becomes lords of land holdings (mines, camps, farms, etc.) and gain access to legendary items and spells. This, in combination with the e8 system, assures no two level 8 characters will ever be the same. It also assures that the most powerful player on the server is not the person who spends the most time on it, but rather the most daring and creative roleplayers.
Tired of faerun? tired of the blood war? Tired of elves? Sick of running plots about goblins and orcs and kobolds? We have Knockers, Afancs, Morgens, stags, green knights, changelings, Fomorians(giants), and Pwca. Gone are the faerun gods. In place is the christian god, the pagan gods of the Britons, Picts, Gaels, Franks, Angles, Jutes, and Saxons. Irish mythology, the Tuatha de Danaan.
Tired of inexorable power gaps that reward either grinders, dm pets, or those players who've been around the longest? We have systems to reward the quality of roleplay, not quantity.
We need experienced DM's eager to explore the new possibilities of a non-faerun based pw set in *the* original fantasy world: Arthurian Britain. We have builders to make quests, what we need are inspired storytellers to give quests heart and, once launch comes, to serve the player base's needs.
Thanks for reading, we hope you stop by, and we hope DM's looking for something other than the standard NWN2 PW step up and help us out. The nwn2 pw scene is certainly not as vibrant as it once was. We hope Legacy will help restore a bit of that vibrance, and demonstrate to the community that there is still quality content being made for our precious little roleplaying corner of the gaming universe.