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Sicar Eneco
05.01.07, 10:05
This is my very first module for NWN(2), so be gentle ;)
Still, I'm very eager to learn. So all comments, pos and negative, are appreciated. As long as it's constructive in some way. Here goes:

The Otherside Chronicles
Introduction Act
v 1.0

by Kevin "Sicar" Deyne

Available at NWN Vault (http://nwvault.ign.com/View.php?view=NWN2Modules English.Detail&id=147)
Or from the Moddb(alternative mirrors): Click Here (http://mods.moddb.com/6572/the-otherside-chronicles/downloads/)

Description
*****

The series take place in the continent of Arryth, a completly new world made from scratch. This introduction act introduces (duh) the player to this new world and the story.

In the beginning, there were only 3 kingdoms: Ryn'skel, home of the humans supported by their mighty heroes; Teran, home of the goblinoids and Nyreld, home of savage demons. As expected, a war broke out between the 3 lands. One that did not resulted in victory but in death. In the tower of Rynal, the capital of Ryn'skel where the final battle between the demons, goblinoids and humans was fought, the humans were in the losing camp and saw only one option left. They went up all the way up to the tower, where they casted a spell from the Forbidden Book. The explosion following destroyed everyone and everything in its radius and caused a negative energy portal to be created. Only one tribe of goblins survived and retreated themselves into the inhospitable mountains of Avadur. The demons suffered from the heaviest losses. Their whole land was destroyed and completely swallowed, creating the Inner Sea. Life in Arryth was as good as gone. This period of war and destruction is now addressed by many as the 'Chaos'.

Now, 812 years later. Waking up in a tavern somewhere in Alauria with memories of a terrible night where you almost got murdered, you find yourself lost and broke. Soon though, you will realize there is something more going on and you will have to fight for not only your survival. A past Arryth would rather forget returns after so many years. The storyline will tell about the dark times coming to Arryth and how all is linked to the mysterious portal of Rynal. What lies on the other side?

****

Players: Singleplayer (Tested) & Multiplayer (1-4)(Should work, but not tested)
Races: Any
Sex: Any
Classes: Any

The module is best started with a completly new character (level 1).
Contains roughly 1 hour of gameplay, depending on how many sidequests you take.


I hope it won't be needed, but any bugs can be reported to admin@scorgar.be or via this form (http://www.scorgar.be/otherside/bugreport.html). I've put quite some time in this, so I really hope you'll like it.

Ashercon
05.03.07, 00:46
Thats great Sicar. We will announce this in Episode 26!!

ball lightning
05.03.07, 02:26
Looking fantastic. Great Work!!

Sicar Eneco
07.25.07, 06:58
Version 1.2 of the Introduction Act is now available. Download here (http://nwvault.ign.com/View.php?view=NWN2Modules English.Detail&id=147). This should be the Final Version.

v1.2 changes include:

- Easy install/uninstall
- Custom Deities
- Readme, with hints/tips/explanations included
- Fixed shadow issues
- The ‘strange’ conversation in Angald is now a cutscene
- Fixed syntax errors (Thank you, Paul Blay)
- Fixed certain item properties
- Fixed certain store prices
- Fixed all journal entries
- Seth’s halberd is now his default weapon
- Que’eti has been completely fixed
- Southern woods & Angald are edited
- Various minor edits

Older (v1.1) changes include:
- Fixed some lightning issues
- Revamped version of the Southern woods
- Fixed a bug that could cause players to miss the first conversation
(The dialog will now also be triggered if the original trigger fails)
- Fixed some syntax errors
- Added random encounters to the Grassfields area
- Made some slight changes to the Northern Woods area

kgambit
07.25.07, 07:59
Looks really good Sicar. Is it playable in multiplayer or only in single player? Some friends and I are looking for a good multiplayer mod.

Sicar Eneco
07.25.07, 14:03
Theoretically, it should be working for Single Player and Multiplayer with up to 4 players without problem. I tried to use as much encounters as possible, and not just ‘paste’ the enemies there, so the difficulty should remain the same level. I’m a little concerned about certain conversations/cutscenes working. They are normally all flagged as ‘multiplayer’ cutscenes, but as you no doubt know, the toolkit seems to have it’s own stubborn artificial intelligence.
“Nope, I’m not going to save this. Not going to. Nope. No sir.”

At any rate, it should work, you certainly won't encounter any gamebreaking bugs. Off course, if you do find any problems, feel free to report them to me. It probably is just a matter of flagging a small field in the conversations to on/off. However, seeing as people haven't complained about multiplayer support yet, it could mean either nobody tried it, or it works.

kgambit
07.25.07, 14:21
Thanks. It will be a couple of weeks before we get started but if we have any problems in mplayer or in general I'll let you know. :D

Liso
07.28.07, 10:06
I have it downloaded now! I'll start playing it this weekend :) Looking forward to it Sicar!


Liso

Sicar Eneco
07.28.07, 14:25
Great. Please, both of you, let me know how it goes. As this is my first public mod project, I'm sure I can improve on various points.