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new Clerical domain: the Golf domain [Archive] - Thieves-Guild.Net - Your Portal to everything Neverwinter!

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jkk
02.14.07, 16:37
A cleric with the Golf domain is skilled in all aspects of the game. Spells:

L0: Read Green. Colours the putting green with a contour map for better putting.
L1: Silence 15'. Makes all kibitzers and idiots shut up during your shot.
L2: Hogan's Handy Hybrid. Turns any iron into a hybrid club for one shot.
L3: Disentangle. Improves lie in the rough and removes all trees, rocks, etc. from line to the green.
L4: Sand to Fairway. Creates a small patch of fairway grass in the bunker under your ball.
L5: Daly's Drive. Increases a tee shot by 50 yds, at the price of a -4 wisdom penalty for one hole.
L6: Coursequake. Causes the earth to vibrate beneath an opponent's feet during the backswing.
L7: Dispel Snail Foursome. Group holding you up lets you play through.
L8: Freeze Water Hazard. Floats your ball to the top, freezes the water and sets your ball on a magical tee without stroke penalty.
L9: Power Word-Shank. Causes your opponent to hit the shot from hell.

Liso
02.14.07, 17:06
LOL thanks for the read. Very funny!! :D :D


Liso :)

noctambulist
02.15.07, 07:56
Hehe, I think I'm immune to Cleric Golf Domain spells, as I have a permanent shank ability, and I don't think they stack. :p

arathalion
02.25.07, 00:58
and which god does one follow to get this domain?

jkk
02.25.07, 15:23
and which god does one follow to get this domain?
Hoganus, whose divine wisdom expounded the Five Principles.

arathalion
02.25.07, 19:57
i was expecting some god of golf or something

noctambulist
02.26.07, 23:46
Or one could follow the great Tiger of the Woods :p

jkk
02.27.07, 03:22
Or one could follow the great Tiger of the Woods :p

That's a druidic domain.