jkk
02.14.07, 16:37
A cleric with the Golf domain is skilled in all aspects of the game. Spells:
L0: Read Green. Colours the putting green with a contour map for better putting.
L1: Silence 15'. Makes all kibitzers and idiots shut up during your shot.
L2: Hogan's Handy Hybrid. Turns any iron into a hybrid club for one shot.
L3: Disentangle. Improves lie in the rough and removes all trees, rocks, etc. from line to the green.
L4: Sand to Fairway. Creates a small patch of fairway grass in the bunker under your ball.
L5: Daly's Drive. Increases a tee shot by 50 yds, at the price of a -4 wisdom penalty for one hole.
L6: Coursequake. Causes the earth to vibrate beneath an opponent's feet during the backswing.
L7: Dispel Snail Foursome. Group holding you up lets you play through.
L8: Freeze Water Hazard. Floats your ball to the top, freezes the water and sets your ball on a magical tee without stroke penalty.
L9: Power Word-Shank. Causes your opponent to hit the shot from hell.
L0: Read Green. Colours the putting green with a contour map for better putting.
L1: Silence 15'. Makes all kibitzers and idiots shut up during your shot.
L2: Hogan's Handy Hybrid. Turns any iron into a hybrid club for one shot.
L3: Disentangle. Improves lie in the rough and removes all trees, rocks, etc. from line to the green.
L4: Sand to Fairway. Creates a small patch of fairway grass in the bunker under your ball.
L5: Daly's Drive. Increases a tee shot by 50 yds, at the price of a -4 wisdom penalty for one hole.
L6: Coursequake. Causes the earth to vibrate beneath an opponent's feet during the backswing.
L7: Dispel Snail Foursome. Group holding you up lets you play through.
L8: Freeze Water Hazard. Floats your ball to the top, freezes the water and sets your ball on a magical tee without stroke penalty.
L9: Power Word-Shank. Causes your opponent to hit the shot from hell.