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First Project: The Assassin Armor set [Archive] - Thieves-Guild.Net - Your Portal to everything Neverwinter!

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Ree
01.29.07, 21:27
Hello there, I don't know how many has read my blog so far, although there isn't really all that much to read yet, I did introduce the project I'm currently working on to learn how to create custom content for NWN2. Here is the highpoly mesh for the armor set which is made to create the Normal map and the Ambient Occlusion map. I will also texture the highpoly mesh and just render out the defuse map onto the lowpoly mesh I will create for the actual armor set.

I'm not completely done with it, but the rest will be added as I start texturing and creating displacement maps. (for a higher detailed Normal map)

Once I've done this character and figured out how to create armor sets, I'll create a guide on how to create stuff like this before I move on to exterior models and finally interior tilesets. The last two has already been explored by the community, but I'll try to make some guides anyway.

Anyway, here are the latest images on the Assassin Armor set.

http://reemod.stygius.com/dontDelete/assasinRenderFront.jpg

http://reemod.stygius.com/dontDelete/assasinRenderBack.jpg

Have fun everyone!

cal1s
01.29.07, 21:30
that is just incredible work mate. i am very very impressed ... :eek:

keep it up!

cal1s

lurchman
01.29.07, 21:44
That looks really great Ree. I'm sure you'll get a lot posts with your work.

ball lightning
01.29.07, 22:07
Great Work!!! Totally Incredible!! Hope you continue to give us such great stufff!!

btcentral
01.30.07, 05:05
Wow, very nice :D keep us posted on progress!

Liso
01.30.07, 08:42
That armor just looks sweet! Amazing job Ree! Looking forward to seeing more :)



Liso

McPhearsom
01.30.07, 09:15
The default NWN2 assassin (http://www.xplore.co.uk/nwn/assassin.jpg)

I'd say you've made a considerable improvement :)

TheGekkoState
01.30.07, 23:27
I agree with McP, and the second your done i want you to pm me the link so i can download this :D

Great job, and as long as you keep this kind of content coming im sure you'll become a major name in the NwN modding community.

Ashercon
01.31.07, 17:40
How exactly would we use your content? Would someone have to write mods or gameworlds that include your content, or can they be added to the OC? I not up with how this all works?

Ree
01.31.07, 18:15
Hello again everyone. I'm glad to see people enjoying the recent renders.
Thanks to everyone for the excellent comments :)

Ashercon: The idea is for this to be used in player made modules and PWs.
I don't know if its possible to edit the OC in any way, but I'm pretty sure if people wanted to use my content, that it could be added through an override file. This would basically override one of the current sets in the game, causing it to be changed in every instance on that computer. The changes would however also be applied to any other module you will be playing, but only visible on your computer in the case of multiplayer if I'm not mistaken. I am hoping to get involved with a PW in the future, and it will probably be testing out most of my content first.. however everything I make is planed to be released for everyone.

Hope that answered your question.

cal1s
01.31.07, 18:22
absolutely correct :)

cheers,

cal1s
[...]however also be applied to any other module you will be playing, but only visible on your computer in the case of multiplayer if I'm not mistaken. [...]

Nathraiben
01.31.07, 18:26
Now THAT's something to look forward to! :eek:

Caduceus
02.01.07, 01:49
I would like to ask if you mind if I copy the picture to post on my site. We have a lot of people working on custom content for NWN2 and they would love to see what you have done. Excellent work.

I am asking as a courtesy, if I could post the picture with a link back to this thread for others to follow.

Ree
02.01.07, 03:22
Nathraiben: I'm glad you think so

Caduceus: Feel free to do so :) I also have a blog which will feature "how to" 's once I figure things out at: http://reemod.nwn2help.com/

Nathraiben
02.01.07, 03:37
Actually, most of my characters are the sneaky sort, and your armor is just as much after my fancy as it can get. I see half of my characters wearing this piece of art as soon as you release it :D

(Btw: It's a real shame you'll have to tune down polycount for the IG version, all those details look really great!)

Ree
02.01.07, 03:50
Nathraiben: Yeah, details will quickly go down once its in game. Hopefully I will be able to create a great looking normal map to keep most of the details though. I'm glad to see that people will be using it :)

Caduceus
02.01.07, 06:04
Thank you. It's such good work, I would like others to see it as well. I'm going to put the pics. and the link in now.

Does the polygon cruncher plug-in make a difference for a model such as this? I'm not a modeler myself, I try but I'm not very good. I do have 3DS max and the polygon cruncher, however, but I've never utilized it and I'm not sure what difference it can make to the final count.

As for the model itself, do you have a completion date in mind?

Ree
02.01.07, 09:08
the polygon cruncher plugin will not work very well with the model itself. I will have to create the lowpoly model over the highpoly one, which will go really fast with the polyboost polydraw tool. However I do think the cruncher will be handy once I need to make the LOD models.

PS: I'll check out your site as well :)

arathalion
02.01.07, 09:36
what kind of poly limit are you using?

ok
if you override it, it will be used in the oc.

however, (assuming this works the same way as nwn) you add the files, generally with a hack pack (.hak) and use them when creating a module.

Ree
03.25.07, 04:53
I'm almost done getting the Assassin in game. Here is the current Work in Progress image on it. Details still need to be added, but it currently has a lower polycount than the original models for the game. With extra detail, it will end up being much the same.

http://stygius.com/assassinWIP2.jpg

cal1s
03.25.07, 07:50
this is just awesome!

you're truly an artist. i love the models and the details. incredible.

im looking forward to seeing them in action ;)

(still need to figure out a class description without making them the uber killing machines :santa:)

cheers,

cal1s

Paganini
03.25.07, 20:02
Very nice work Ree, I have been meaning to do a tutorial or two on making the alpha maps the way you are doing them because it seems to be alot more accurate. Looking forward to seeing the final product!

ball lightning
03.27.07, 01:49
Great Work Ree!

Hope to see more fantastic work!

Ball

McLenin
03.27.08, 19:37
It is.......Brutal !!!
Magnificent, really, cant wait to get my hands on it :))
Would look really good on a ninja too.