View Full Version : First Project: The Assassin Armor set
Hello there, I don't know how many has read my blog so far, although there isn't really all that much to read yet, I did introduce the project I'm currently working on to learn how to create custom content for NWN2. Here is the highpoly mesh for the armor set which is made to create the Normal map and the Ambient Occlusion map. I will also texture the highpoly mesh and just render out the defuse map onto the lowpoly mesh I will create for the actual armor set.
I'm not completely done with it, but the rest will be added as I start texturing and creating displacement maps. (for a higher detailed Normal map)
Once I've done this character and figured out how to create armor sets, I'll create a guide on how to create stuff like this before I move on to exterior models and finally interior tilesets. The last two has already been explored by the community, but I'll try to make some guides anyway.
Anyway, here are the latest images on the Assassin Armor set.
Have fun everyone!
that is just incredible work mate. i am very very impressed ... :eek:
keep it up!
That looks really great Ree. I'm sure you'll get a lot posts with your work.
Great Work!!! Totally Incredible!! Hope you continue to give us such great stufff!!
Wow, very nice :D keep us posted on progress!
That armor just looks sweet! Amazing job Ree! Looking forward to seeing more :)
The default NWN2 assassin (http://www.xplore.co.uk/nwn/assassin.jpg)
I'd say you've made a considerable improvement :)
I agree with McP, and the second your done i want you to pm me the link so i can download this :D
Great job, and as long as you keep this kind of content coming im sure you'll become a major name in the NwN modding community.
How exactly would we use your content? Would someone have to write mods or gameworlds that include your content, or can they be added to the OC? I not up with how this all works?
Hello again everyone. I'm glad to see people enjoying the recent renders.
Thanks to everyone for the excellent comments :)
Ashercon: The idea is for this to be used in player made modules and PWs.
I don't know if its possible to edit the OC in any way, but I'm pretty sure if people wanted to use my content, that it could be added through an override file. This would basically override one of the current sets in the game, causing it to be changed in every instance on that computer. The changes would however also be applied to any other module you will be playing, but only visible on your computer in the case of multiplayer if I'm not mistaken. I am hoping to get involved with a PW in the future, and it will probably be testing out most of my content first.. however everything I make is planed to be released for everyone.
Hope that answered your question.
absolutely correct :)
[...]however also be applied to any other module you will be playing, but only visible on your computer in the case of multiplayer if I'm not mistaken. [...]
Now THAT's something to look forward to! :eek:
I would like to ask if you mind if I copy the picture to post on my site. We have a lot of people working on custom content for NWN2 and they would love to see what you have done. Excellent work.
I am asking as a courtesy, if I could post the picture with a link back to this thread for others to follow.
Nathraiben: I'm glad you think so
Caduceus: Feel free to do so :) I also have a blog which will feature "how to" 's once I figure things out at: http://reemod.nwn2help.com/
Actually, most of my characters are the sneaky sort, and your armor is just as much after my fancy as it can get. I see half of my characters wearing this piece of art as soon as you release it :D
(Btw: It's a real shame you'll have to tune down polycount for the IG version, all those details look really great!)
Nathraiben: Yeah, details will quickly go down once its in game. Hopefully I will be able to create a great looking normal map to keep most of the details though. I'm glad to see that people will be using it :)
Thank you. It's such good work, I would like others to see it as well. I'm going to put the pics. and the link in now.
Does the polygon cruncher plug-in make a difference for a model such as this? I'm not a modeler myself, I try but I'm not very good. I do have 3DS max and the polygon cruncher, however, but I've never utilized it and I'm not sure what difference it can make to the final count.
As for the model itself, do you have a completion date in mind?
the polygon cruncher plugin will not work very well with the model itself. I will have to create the lowpoly model over the highpoly one, which will go really fast with the polyboost polydraw tool. However I do think the cruncher will be handy once I need to make the LOD models.
PS: I'll check out your site as well :)
what kind of poly limit are you using?
if you override it, it will be used in the oc.
however, (assuming this works the same way as nwn) you add the files, generally with a hack pack (.hak) and use them when creating a module.
I'm almost done getting the Assassin in game. Here is the current Work in Progress image on it. Details still need to be added, but it currently has a lower polycount than the original models for the game. With extra detail, it will end up being much the same.
this is just awesome!
you're truly an artist. i love the models and the details. incredible.
im looking forward to seeing them in action ;)
(still need to figure out a class description without making them the uber killing machines :santa:)
Very nice work Ree, I have been meaning to do a tutorial or two on making the alpha maps the way you are doing them because it seems to be alot more accurate. Looking forward to seeing the final product!
Great Work Ree!
Hope to see more fantastic work!
It is.......Brutal !!!
Magnificent, really, cant wait to get my hands on it :))
Would look really good on a ninja too.
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