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PW Project in progress [Archive] - Thieves-Guild.Net - Your Portal to everything Neverwinter!

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Caduceus
01.01.07, 18:34
For fans of NWN PW's, keep an eye on our site as we will be creating a world of intrigue. An Underdark presence full of mystery and drama with the Drow in the starring role and a surface world that has access to an alternate plane full of it's own trials and tribulations.

btcentral
01.01.07, 19:22
Sounds interesting, be sure to keep us informed!

For fans of NWN PW's, keep an eye on our site as we will be creating a world of intrigue. An Underdark presence full of mystery and drama with the Drow in the starring role and a surface world that has access to an alternate plane full of it's own trials and tribulations.

fedexrico
01.01.07, 22:21
*sighs* ok here goes my noob question... what is a persistent world ?

although the name per se tells you something, im afraid i dont fully understand how it works...

is it like an mmorpg where you connect to a server, and the world around you never changes (persistent) and you can do quests and stuff?

Caduceus
01.01.07, 22:50
Essentially yes, that is how it works. Your character is saved to the vault and is ready the next time you connect to the server. With a PW, the players drive or change the world through gameplay as opposed to an MMO that is fairly linear.

fedexrico
01.02.07, 10:18
aha.... but , are the quests hard coded into the modules of the pw, or are they held by a DM ?

Caduceus
01.02.07, 16:14
There will be quite a few scripted quests as well as DM run events. Some will be class specific and others generic and open to all.

There is an Underdark presence, so the "house" structure of Drow hierarchy is in play and all the politics that ensues. Killing a character out of context can have serious repercussions or may have rewards.

All the houses will be NPC run initially until the positions are replaced by player characters.

Jonesy
01.05.07, 13:47
Ok, so I never played PWs on the first NWN...when I played online games it was usually either FFXI, WCIII, Dungeon Seige, AVP2, Halo, or WoW... So here comes the most likely dumb question... can PWs not be played in single player? :confused:

cal1s
01.05.07, 13:52
well you can,

if you have access to the actual mod, you can download it and run it on your local machine and play the module with your local created character. but since PWs live only by other human players and dungeon masters who create stories, adventures and quests, playing a multiplayer module (PW module) could get extremly boring very quickly hehe :)

so the actualy answer is: no!

cal1s
Ok, so I never played PWs on the first NWN...when I played online games it was usually either FFXI, WCIII, Dungeon Seige, or Halo, or WoW... So here comes the most likely dumb question... can PWs not be played in single player? :confused:

Jonesy
01.05.07, 14:08
well you can,

if you have access to the actual mod, you can download it and run it on your local machine and play the module with your local created character. but since PWs live only by other human players and dungeon masters who create stories, adventures and quests, playing a multiplayer module (PW module) could get extremly boring very quickly hehe :)

so the actualy answer is: no!

cal1s

So...do people make any custom campaigns? They did that on WCIII alot...but of course that is an RTS. But still! I would like to see custom campaigns.

Caduceus
01.06.07, 07:37
Every PW creates their own campaigns with their own storylines and quests, much like the official campaign. Some have their own sub-races and bosses to deal with, as well. The only limit is the toolset and your imagination. We have a lot of little surprises for the players on our server, once we are complete.

Oh and just to modify the above post concerning playing single player. Many PW's allow you to play solo, but some are harder than others and encourage you to team up to survive. Soloists do not generally last up to the higher levels going it alone, though sometimes you can do quite well if you are cautious and skilled.

Jonesy
01.06.07, 18:17
Every PW creates their own campaigns with their own storylines and quests, much like the official campaign. Some have their own sub-races and bosses to deal with, as well. The only limit is the toolset and your imagination. We have a lot of little surprises for the players on our server, once we are complete.

Oh and just to modify the above post concerning playing single player. Many PW's allow you to play solo, but some are harder than others and encourage you to team up to survive. Soloists do not generally last up to the higher levels going it alone, though sometimes you can do quite well if you are cautious and skilled.

Eh...I just prefer not to rely on a host server when playing a game. Past experiences dictate the host of the server leaves and we all get booted. Unless this is different with Neverwinter Nights than most other games?

Caduceus
01.06.07, 22:38
Completely different setup. This will be hosted on a dedicated server and you are free to come and go 24 hours a day. It will be monitored by DM's for assistance and special DM run events for good players. So, there is no single host that leaves and forces everyone off. This a persistent world to be shaped by the players and their interactions within it.

Caduceus
01.08.07, 02:14
Due to the fact the world will be mostly based in the Underdark environment and the fact that no such placeables for Drow are available in the toolset, we will be relying heavily on custom content. Obsidian has been slow in fixing the viabilty of CC additions, so we await the next patch before going all out.

Jonesy
01.08.07, 02:32
Thanks for the info. I guess soon I will check such things out. I am used to playing only WCIII custom stuff. Speaking of which, do some PWs have voice acting? Albeit very rare, on occassion such things have been put in WCIII custom campaigns. Arguably the most notable is Return of the Dragon, rivaling that of the original campaigns. So... that being said, I would be pretty sure you can put voice acting in PWs... correct? I am unfamiliar with much of the processes put into making stuff with the toolset.

Caduceus
01.08.07, 02:46
Voice acting in NWN2 is a little trickier because of the lip-synch feature. Any additional voice acting should use this feature otherwise it will look out of place to all the other lip-synched conversations.

That's not to say we may not use it, but it will require some time better spent on content rather than conversation. The biggest aspect is adding custom content so those already getting bored with the OC do not see the same old thing in a PW.

That is the biggest downfall of a lot of servers, is that they are just a carbon copy of the original game, with just a new path to take. We will be custom content heavy and it will look little like the original game.

Caduceus
01.18.07, 17:09
A little teaser from the city of Kholtar.