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Has anyone heard about anyone trying to impliment psionics in the game?
I remember reading that they didn't include psionics because it would require some kinda new and different engine (if i remember correctly) but I also remember they said the same thing about NWN and then someone came up for a hak with it.
Any word on it?
Nothing that i've heard of, sorry.
Has anyone heard about anyone trying to impliment psionics in the game?
I remember reading that they didn't include psionics because it would require some kinda new and different engine (if i remember correctly) but I also remember they said the same thing about NWN and then someone came up for a hak with it.
Any word on it?
Has anyone heard about anyone trying to impliment psionics in the game?
I remember reading that they didn't include psionics because it would require some kinda new and different engine (if i remember correctly) but I also remember they said the same thing about NWN and then someone came up for a hak with it.
Any word on it?
mmm, dont psionics use a similar "spell" system to those in most videogames, a.k.a as the "mana" system?
if so, then yeah, it would need a lot of coding, but not from the toolset scripting pov, but from actual C coding... the whole mana thing just isnt programmed at all...
and seeing no one has access to the sourcecode, i'd say you are out of luck
which is quite lucky for me, cuz i hate psionics :P
Your probably thinking of the "havoc engine". It allows you to pick things up and throw them around, use them as weapons, stack them for climbing. Yes, using that would definately make a major difference in the game. The whole game would have to be redesigned in order to use it. Half Life 2 and Oblivion were a couple of games that used it. NWN2 would be very different if it was used.
Fletchman1313
01.01.07, 22:26
It would have been cool if the programmers actually did sneak in an old-school psionics thing into the game. In the original AD&D, psionics were determined only at Character Creation, and you would roll percentile. A 00 meant you were psionic. The number would be adjusted according to your INT, WIS, and CHR scores as well.
As your character level increased, so did your psionic ability. It was not a class in itself but an ability set.
So, it would have been cool if all this time psionics really did exist in NWN2, but noone ever "rolled" the right number.
Psionics as written in the 3E rules are the same as spells. All anyone would need to do is create 2da files for each ability and add the associated effects animations. (This is probably overly simplistic with other things I'm not conversant with being involved.) Psionic characters are basically the same as normal spell casters.
Using the original psionics rules from the players handbook by E. Gary Gygax would be nice, though no one would ever roll a psionic character. These characters are very unbalanced as the word is used in D&D ( though I feel there is no balance between the classes as written now anyway).
The character, Tlantl, was psionic (I cheated). He had a power called body equilibrium which allowed him to walk on water and could become invisible at will. He had other abilities as well but I don't have the character handy so I can't list them.
There are some very nice psionic items that would be nice to have in game.
arathalion
01.02.07, 02:58
Psionics as written in the 3E rules are the same as spells. All anyone would need to do is create 2da files for each ability and add the associated effects animations. (This is probably overly simplistic with other things I'm not conversant with being involved.) Psionic characters are basically the same as normal spell casters.
they are completely different.
as said above, it uses a "mana" system. power points.
you have a pool and each level costs a different amount.
adding it is posible, but it would take alot... you would need to code in the powers... and half of them would be... interesting.... to translate into a video game.
you need new skills and feets, new classes.
I was sure the argument for NWN (1) was the same. You just couldn't do it. Then "Mr Nathan" ended up finding a way or developing it. I've played a psion on a few servers and they were a blast. Telepathic attacks (ego whip, id insinuation) to time shift and just recently psionic blade. I could try and find a link to what was put into the game if anyone is interested, there were about 60 powers if memory serves me.
I'm guessing maybe NWN 2's game engine is completely different from 1?
I'm not sure the mechanics on how Mr Nathan did it but they did infact use psionic strength points (goes up as levels increase + int and wis modifiers kinda).
I think too they just used already designed spells from mages and clerics and tweeked them with psionc names and explinations, plus using PSPs.
ie Strength of the land would involve taking bull sstrength and adjusting the amount of strength given, duration and name. Maybe with a different visual effect and casting time.
Hmm I don't know, it would require way too much of a hassle to implement (same goes for mounted combat)
Sacred Gold has mounted combat and it looks pretty good. :) How can it be THAT difficult? Isn't there a premium module that just came out that had mounted combat?
Would Psionic's really be that different from the Warlock's powers in NWN2 in terms of implementation?
arathalion
01.03.07, 10:30
no, mounted combat would just be a few more variables, and some new moddles and animations... i would like to see jumping in the game first though.
and yes, psionics would be more difficult to implement and completely different from eldritch power.
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