You must set the ad_network_ads.txt file to be writable (check file name as well).
Trial of the Sun Soul [Archive] - Thieves-Guild.Net - Your Portal to everything Neverwinter!

PDA

View Full Version : Trial of the Sun Soul


Night Stryke
09.26.08, 13:30
For some reason, I can't do it. I'm a 17 monk, and he greets me by telling me that I'm ready to be trained, but there's no dialogue option for it. I'm playing through the game online with a friend, which may be causing the problem. Anyway, is there perhaps a console command that I can use to trigger it?

kgambit
09.26.08, 14:24
I'm playing through the game online with a friend, which may be causing the problem. Anyway, is there perhaps a console command that I can use to trigger it?

I'm unaware of any console command that you can use to trigger it. The only thing I can suggest is to reload from a saved game prior to trying to initiate the quest.

If you can't get the quest to trigger, the only other alternative is to use the console command to cheat in the appropriate Epithet feat and the appropropriate rewards. If you want to go that route, follow this procedure and make sure that your monk is selected:

~
DebugMode 1
givefeat 1693
giveitem nw_it_mboots022
giveitem x2_glove_bal
DebugMode 0
~

The Feat is Grandmaster of the Sun Soul
The boots are The Boots of the Sun Soul + 5:
Ability Bonus: Dexterity [+ 3], AC Bonus [+ 5]
The Gloves are the Fists of Balance:
+5 attack, 1d6 fire damage, 1d6 cold damage, 15 resistance to both fire and cold, and the ability to cast flame arrow and ice storm once each day.

Night Stryke
09.26.08, 16:22
Hmm. I dug around the editor and found that, for whatever reason, they purposefully excluded the dialogue option from multiplayer. I'm trying to see if I can make the script run anyway; I have the script, and know how to run them from the console, but I'm not sure what to run it on. If I can't get it to work I'll just do what you suggested.

kgambit
09.26.08, 16:41
what's the name of the script?

Night Stryke
09.26.08, 16:55
31_a_rolan.

I can't run it on myself, and for some reason when I try to run it on Rolan it tells me it failed running it on a barrel. Maybe I'm doing something wrong there; I only have a basic understanding of the NWN2 console, and I just try to fill in the blanks with my experience with the Oblivion console, as they do share some similarities.


EDIT: There's also a variable - nChoice - that has to be set to 10. I don't know if that can even be done with the console.

kgambit
09.26.08, 18:39
EDIT: There's also a variable - nChoice - that has to be set to 10. I don't know if that can even be done with the console.

rs ga_global_int("variable name","variable value")

It would help if you could show the entire string for that variable so I know exactly what it is called and how it is being referenced

Night Stryke
09.26.08, 19:13
nChoice is just a variable in the 31_a_rolan script.

void main( int nChoice )
{
object oPC = GetPCSpeaker();

switch( nChoice )
{

case 10:
PCMeditation();
break;

case 20:
//TDE 10/30/06 - Commented out to fix TTP 21019 for Patch 1.
//RelocatePCInventoryToChes t();
break;

case 30:
//TDE 10/30/06 - Commented out to fix TTP 21019 for Patch 1.
//OutfitPCWithRobe();
break;

case 40:
AfterTrial();
break;

default:
PrettyError( "Unhandled case in '31_a_rolan'" );
break;
}
}

I'm not sure where it's called, but it's not in the script. (The script itself is in the 2100_Crossroad_Keep_A2 module.)


The command you gave me appears to have worked, but I won't know unless I can get the script to run. Am I correct in assuming that the syntax for running scripts on a target is rs <script> <target>?

kgambit
09.26.08, 19:19
nChoice is just a variable in the 31_a_rolan script.

I'm not sure where it's called, but it's not in the script. (The script itself is in the 2100_Crossroad_Keep_A2 module.)


The command you gave me appears to have worked, but I won't know unless I can get the script to run. Am I correct in assuming that the syntax for running scripts on a target is rs <script> <target>?

As long as your character is selected you won't have to select the target.

Have you tried talking to Rolan after changing the variable value?

Night Stryke
09.26.08, 19:27
Changing the variable was just a necessity to getting the script to run properly if I could manage to make it run; the dialogue option still doesn't show up, and won't unless there's a way to change the gc_singleplayer value to true.

Why I want to run the script on a target other than myself is because the script won't run on me, so I want to try running it on Rolan.