Draigr
08.09.08, 01:15
Alright, I'm intending to make a mod to learn the toolset and have some fun with NWN2 but I'm not entirely sure where to go for resources, so I'll ask you lot.
Firstly I want to know if it's possible to add extra feats and implement a levelling system past lvl 30.
Secondly, is it possible to set up a character with 4 lvl20 character classes, npc.
Thirdly,is it possible to create new spells?
Fourthly, ummm any sites where I can find definite info on the Gods in the NWN world, I know plenty but there are the finer details that I may not know.
Fifthly, good beginner to pro toolset tutorials, for scripting, module creation, storylining (I have a good storyline but there are ways that you go about things...) etc don't have to be in the same tutorial.
Transparent items? NWN2 CEP? Advice on realistic companions? Talking through other companions? Using the Chat function to talk and interact with the game world? Bringing in module changes based on feats, so for example I want to implement Gann as a constant companion (as the final scene in MOTB suggested) if the player has gained his loyalty feat, and changes to how people interact with the player based on whether or not he is evil, good or a captian of Crossroad Keep.
Cancelling z highlight in various areas (to make the starting murder mystery that much harder, I have a liking for cranial twisting, so I intend to make the player work out each section of the murder and work it all out on their own based on clues)? Setting up custom feats? Item spawing based on circumstance?
I think that should cover most of it, I'm intending on doing an exceptionally large and tricky, complex and heavily storylined mod, mainly based on character interaction and a very convoluted path between the plains. If anyone wants to help me make I would be very happy for the help. Also I want to know how many creatures you can feasably spawn into a fight... high level creatures, I was hoping for something like 100 at a time but you know, computers can't always handle that sort of thing. But from what I've observed from the campaigns and other mods it could very well be possible to put close to that in one area. If you want to help, I'll send you the storyline base, but you have to have a lot of experience with the toolset. I'll make no claims as to whether I think I can do it, butyou will be, also I don't intend to start until mid november after I've finished school and I have 3 months in which to work before uni, right now I'm putting together the resources I'll need so I can get it started quickly.
Firstly I want to know if it's possible to add extra feats and implement a levelling system past lvl 30.
Secondly, is it possible to set up a character with 4 lvl20 character classes, npc.
Thirdly,is it possible to create new spells?
Fourthly, ummm any sites where I can find definite info on the Gods in the NWN world, I know plenty but there are the finer details that I may not know.
Fifthly, good beginner to pro toolset tutorials, for scripting, module creation, storylining (I have a good storyline but there are ways that you go about things...) etc don't have to be in the same tutorial.
Transparent items? NWN2 CEP? Advice on realistic companions? Talking through other companions? Using the Chat function to talk and interact with the game world? Bringing in module changes based on feats, so for example I want to implement Gann as a constant companion (as the final scene in MOTB suggested) if the player has gained his loyalty feat, and changes to how people interact with the player based on whether or not he is evil, good or a captian of Crossroad Keep.
Cancelling z highlight in various areas (to make the starting murder mystery that much harder, I have a liking for cranial twisting, so I intend to make the player work out each section of the murder and work it all out on their own based on clues)? Setting up custom feats? Item spawing based on circumstance?
I think that should cover most of it, I'm intending on doing an exceptionally large and tricky, complex and heavily storylined mod, mainly based on character interaction and a very convoluted path between the plains. If anyone wants to help me make I would be very happy for the help. Also I want to know how many creatures you can feasably spawn into a fight... high level creatures, I was hoping for something like 100 at a time but you know, computers can't always handle that sort of thing. But from what I've observed from the campaigns and other mods it could very well be possible to put close to that in one area. If you want to help, I'll send you the storyline base, but you have to have a lot of experience with the toolset. I'll make no claims as to whether I think I can do it, butyou will be, also I don't intend to start until mid november after I've finished school and I have 3 months in which to work before uni, right now I'm putting together the resources I'll need so I can get it started quickly.