You must set the ad_network_ads.txt file to be writable (check file name as well).
New mod [Archive] - Thieves-Guild.Net - Your Portal to everything Neverwinter!

PDA

View Full Version : New mod


Draigr
08.09.08, 01:15
Alright, I'm intending to make a mod to learn the toolset and have some fun with NWN2 but I'm not entirely sure where to go for resources, so I'll ask you lot.
Firstly I want to know if it's possible to add extra feats and implement a levelling system past lvl 30.
Secondly, is it possible to set up a character with 4 lvl20 character classes, npc.
Thirdly,is it possible to create new spells?
Fourthly, ummm any sites where I can find definite info on the Gods in the NWN world, I know plenty but there are the finer details that I may not know.
Fifthly, good beginner to pro toolset tutorials, for scripting, module creation, storylining (I have a good storyline but there are ways that you go about things...) etc don't have to be in the same tutorial.
Transparent items? NWN2 CEP? Advice on realistic companions? Talking through other companions? Using the Chat function to talk and interact with the game world? Bringing in module changes based on feats, so for example I want to implement Gann as a constant companion (as the final scene in MOTB suggested) if the player has gained his loyalty feat, and changes to how people interact with the player based on whether or not he is evil, good or a captian of Crossroad Keep.
Cancelling z highlight in various areas (to make the starting murder mystery that much harder, I have a liking for cranial twisting, so I intend to make the player work out each section of the murder and work it all out on their own based on clues)? Setting up custom feats? Item spawing based on circumstance?
I think that should cover most of it, I'm intending on doing an exceptionally large and tricky, complex and heavily storylined mod, mainly based on character interaction and a very convoluted path between the plains. If anyone wants to help me make I would be very happy for the help. Also I want to know how many creatures you can feasably spawn into a fight... high level creatures, I was hoping for something like 100 at a time but you know, computers can't always handle that sort of thing. But from what I've observed from the campaigns and other mods it could very well be possible to put close to that in one area. If you want to help, I'll send you the storyline base, but you have to have a lot of experience with the toolset. I'll make no claims as to whether I think I can do it, butyou will be, also I don't intend to start until mid november after I've finished school and I have 3 months in which to work before uni, right now I'm putting together the resources I'll need so I can get it started quickly.

Sicar Eneco
08.09.08, 05:59
1) Extra feats should be possible through some relatively simple 2DA editing. Raising the level cap, I have no idea. Seeing as I haven't seen a module or PW with a raised level cap yet, I assume it brings along too much complications for what it's worth.

2) I don't understand your question. The 'npc' part confuses me.

3) Theoretically, yes.

4) I'm exactly familiar with D&D worlds, but by spending time here I have noticed it seems very documented. Just search for info about 'Gods of the Forgotten Realms' or the like, I'm sure Google can hitch you up with loads of hits.

5) The help file of the toolkit itself is quite good for teaching the basics pretty fast. Unlike in NWN1, most of the scripting is already written down for you (aside for the more advanced stuff). I don't have any tutorials saved, though. I also don't think there's any tutorial on writing a storyline, unless you want to have 'generic' all over it. Originality is what makes them interesting.

6) - I don't see why you would even need transparent items, really.
- There is no NWN2 CEP yet, afaik
- Advice on realistic companions? Well, nobody is a pure 100% 'something'. People are not 'just good' or 'just evil'. Everyone has there little dark and bright side. Aside from that, I can only give some generic advice, I think. Don't go stereotypes. Don't try to be overly funny. Different people have different ways of speaking, different ways of making things known to people.
- No way to 'chat' with NPCs.
- That's quite possible. Those things should be saved as 'history feats' on your character, and you can use those in conditional conversations.
- Turning off z highlight? No idea, really. Never tried.
- Setting up custom feats should be relatively easy through 2DA editing.
- Item spawning on certain circumstances sounds like something for scripting.

7) Computers aren't what they used to be. However, seeing as a large amount of trees (which don't have AI, statistics, inventory, etc etc) already cause problems for some people... well, let's just say it might not run as expected. Try using some 'tricks' to give people the feeling they are in a large battle; Instead of letting them face 100 creatures at the same time, place a respawning trigger which, over time, spawns a total of 100 creatures pouring through some gate. However, keep in mind that such combat might become tedious quickly.

kgambit
08.09.08, 08:22
Sicar has touched on most of these so I am only going to add my 2 cents on a couple.

Firstly I want to know if it's possible to add extra feats and implement a levelling system past lvl 30.

After checking on this I do NOT think it is possible. The level cap is hard coded. It might however be possible to extend the PrC classes to Epic levels as I believe that is controlled in a .2da file.

Secondly, is it possible to set up a character with 4 lvl20 character classes, npc.

If you mean an npc that is in essence an 80th level character, with four full 20th level character classes, in theory yes that is doable i believe. It would require doing some significant editing of the characters stats, AB, spells, feats, saves. The big problem would be what happens if you hit that character with a level drain spell! You would have to have a level system that extended past level 30 all the way to level 80 to accomodate that OR make the character immune to level drain.

Fourthly, ummm any sites where I can find definite info on the Gods in the NWN world, I know plenty but there are the finer details that I may not know.

Check out our Dieties of Faerun Section (http://www.thieves-guild.net/index.php?pid=29) on the left.

For information on the outer planes themselves, I suggest picking up the Manual of the Planes (http://en.wikipedia.org/wiki/Manual_of_the_Planes).

Draigr
08.10.08, 01:06
Thanks guys, that's really helpful, now that I know what the toolset is capable of and where to look for things, life should be a bit easier.

Epirote
08.13.08, 22:54
I trust you have also found this site (http://www.nwn2toolset.dayjo.org/ToolsetTuts/toolset.html)? :confused:

Draigr
11.13.08, 01:36
No actually, I seem to have missed that one. Thanks for that.
A minor note, the project is officially started now, if anybody wants the basic storyline i'll be happy to post it. Please keep in mind that I know that this is ambitious and that I'm new to the toolset, I have, though had a lot of experience in these kinds of things and it won't take me long to get the idea of it.
The first section will probably take a few months and the entire thing about a year or two =). I have no dreamy conceptions of speed here, I realise how much work it will be. But, once finished I get to feel proud of it... if it turns out well.