mitchellmckain
12.10.07, 23:57
This being my first post on this forum (which I encountered hunting for info in google), I thought I would introduce my current project and mention the campaign I have already created.
Ok I tend to pretty large campaigns as you will see from my first submission to nwvault entitled gauntlet (now to be found on page 6 of the nwn2 modules in nwvault) and from this you will see that my talents are more in the programing/scripting area than art, and that my interest lies more in combat and character development than in elaborate role playing.
So in line with such preferences of mine, I am now creating new "campaign" called Quester using some of the infinite play space techniques that I used in my space and relativity simulator. In other words this will be a randomly generated adventure like NWN infinite dungeons but without the puzzles and without the structural limitations and including both NWN2 inside and outside areas and more interesting quests. The emphasis will be on fulfiling quests using the journal which is something that was totally lacking in gauntlet. It will not be using the campaign setup in NWN2 like gauntlet did but will be in linked modules set up so that you can start your adventure in any of these modules that you choose.
At this point I have completed the majority of the scripting and have completed 6 modules (one for desert canyons, one for forests, one for caves, one for mines, one for swamps and sunken ruins, one for mountain tops and shadow keep) so all the linkage and random generation of play space is working (using the technique of modified base areas that I used a little of in the canyons of chaos portion of gauntlet). I have completed the setup for 66 quests and I am plannng for 18 more. I am working on plans for at least one more module for a total estimated size of 1015 MB (unzipped), but you will be able to download a single module and try that on its own first rather than having to download the whole thing to begin with.
The virtual play area for one adventure will be enormous, like over a thousand areas on average, but of course the next time you play the game, it will be completely different. However, unlike infinite dungeons, once you start a game the whole play area is predetermined (although the monsters may vary) and so when you go back to a saved game the areas will be much the same as they were the first time you played from that point.
Ok I tend to pretty large campaigns as you will see from my first submission to nwvault entitled gauntlet (now to be found on page 6 of the nwn2 modules in nwvault) and from this you will see that my talents are more in the programing/scripting area than art, and that my interest lies more in combat and character development than in elaborate role playing.
So in line with such preferences of mine, I am now creating new "campaign" called Quester using some of the infinite play space techniques that I used in my space and relativity simulator. In other words this will be a randomly generated adventure like NWN infinite dungeons but without the puzzles and without the structural limitations and including both NWN2 inside and outside areas and more interesting quests. The emphasis will be on fulfiling quests using the journal which is something that was totally lacking in gauntlet. It will not be using the campaign setup in NWN2 like gauntlet did but will be in linked modules set up so that you can start your adventure in any of these modules that you choose.
At this point I have completed the majority of the scripting and have completed 6 modules (one for desert canyons, one for forests, one for caves, one for mines, one for swamps and sunken ruins, one for mountain tops and shadow keep) so all the linkage and random generation of play space is working (using the technique of modified base areas that I used a little of in the canyons of chaos portion of gauntlet). I have completed the setup for 66 quests and I am plannng for 18 more. I am working on plans for at least one more module for a total estimated size of 1015 MB (unzipped), but you will be able to download a single module and try that on its own first rather than having to download the whole thing to begin with.
The virtual play area for one adventure will be enormous, like over a thousand areas on average, but of course the next time you play the game, it will be completely different. However, unlike infinite dungeons, once you start a game the whole play area is predetermined (although the monsters may vary) and so when you go back to a saved game the areas will be much the same as they were the first time you played from that point.