Thieves Guild Power Builds are different than the builds you will find elsewhere. Each build is directed specifically at the campaign in question. It’s not a generic build; it’s not aimed at PvP; it’s not a hangover from the OC. SoZ TGPBs are made for SoZ, OC builds for the OC, etc.
Another thing that will differentiate TGPBs from others is that reasons will be given for the key elements of all the builds, which will be bolded in the build description.
Right now we present you two exclusive Thieves-Guild.Net Power Builds for Storm of Zehir. More will follow soon!
We need your input here, though. Please let us know what you like and dislike
Click here to begin your journey ... or navigate your mouse cursor to the left side and click on the Power Builds button!
PS: Please create new threads in this forum to discuss certain builds!
Mysteries of Westgate, the first Adventure Pack for Neverwinter Nights 2, has finally been released and is now available for purchase and download! To all our fans who have been patiently waiting for the game’s release, we hope you enjoy playing it, and let us know what you think - we’re always listening to you. And to everyone who loved playing our free Neverwinter Nights cancelled Premium Module, Darkness over Daggerford, here’s your chance to support Ossian Studios by buying MoW.
To buy and download MoW in North America, you can go to the Atari US website. For buying MoW in the rest of the world, you can go to the DLgamer website. To read more about Mysteries of Westgate’s features, check out our MoW page.
Dave Arneson, co-creator of the first commercial roleplaying game, Dungeons & Dragons, lost a battle with cancer on Tuesday. Arneson was 61.
A fan of table-top wargames, Arneson began designing his own gaming scenarios from an early age. In 1969 he met fellow D&D co-creator Gary Gygax at the second official Gen Con gaming convention. Collaboration between the two would eventually see the first release of Dungeons & Dragons in 1974.
We have just completed our very own MoW Review for your reading pleasure. Follow the link below to jump to the review. Here is a short snip:
The story revolves around a cursed mask that you have come across in your travels, which now afflicts you with terrible nightmares that started from the moment you first tried it on. The nightmares are increasing and threaten to drive you insane, so discovering the secret to this mysterious mask is the only solution. A wise sage in Cormyr has informed you that it is the emblem of the Night Masks, the thieves’ guild from the vile city of Westgate, so you immediately set out for the port city by ship. Your quest will detail your attempts to find what is behind the curse and for a way to remove it.